capitalist-laugh brrrrrrrrrrrr yea

  • gila@lemm.ee
    ·
    1 year ago

    When did we stop calling always-online "DRM"? People seem to think it's there because devs want to shoehorn in online features on SP games. It's like they completely forgot it is primarily an anti-piracy measure. An inconvenience which paying customers must bear to prevent an imagined loss of revenue from someone else. And it doesn't even achieve that.

    • Awoo [she/her]
      ·
      edit-2
      1 year ago

      All complaining about DRM stopped around the time subreddits all began shilling for companies in order to get their community managers or devs to participate in the most meaningless ways imaginable by simply saying hello or acknowledging their existence. Which involved banning literally everything to do with piracy, even mentioning it, along with hiding negativity about a game and generally doing damage mitigation. Oh and hiding leaks, like wtf. All leak content hidden and disallowed from posting as if it's some great illegal act.

      Willing to bet that it's a common word in the automoderator that gets filtered in a bunch of game subreddits.

    • NephewAlphaBravo [he/him]
      ·
      1 year ago

      My impression at the time was because it was even more odious than "normal" drm so it got its own name for emphasis.

  • ClimateChangeAnxiety [he/him, they/them]
    ·
    1 year ago

    The fact that Starfield runs as bad as it does is fucking absurd. There’s just no reason for it.

    Lowest settings look worse than medium settings on Skyrim, a 12 year old game, and yet my computer that can run Skyrim on ultra without pause can barely keep 30fps on Starfield.

    • LeylaLove [she/her, love/loves]
      ·
      1 year ago

      Gamebyro as a base engine is a fucking joke. Like Valve and Infinity Ward just patching the Quake engine over and over again is fine, it works. But building an engine on GameByro is like building your multi-million dollar factory on a sandy beach.

      • imikoy [she/her, comrade/them]
        ·
        1 year ago

        Valve does make substantial changes when they are needed - latest example is the switch to mesh-based maps instead of BSP trees in Source 2.

        • LeylaLove [she/her, love/loves]
          ·
          1 year ago

          Not trashing Valve's approach, it works great. More just saying that when doing something as difficult as maintaining old code, being good is more important than being new. Source 2 and all the COD engines are good engines based on good game engines. Stock gamebyro shits the bed on any PC that isn't a single core 32 bit Windows XP machine

    • the_post_of_tom_joad [any, any]
      ·
      1 year ago

      I don't know what your rig is like but if you havent already, try moving the install to an sdd or better yet m2.

      I tried installing on a platter drive and had horrible load times, delayed audio, bad framerates.

      Moved it to the m.2 and it was completely different. I'm no programmer but i wonder if there's a major design bottleneck at the hdd ruining framerates, like the game is loading shaders on the fly? I dunno but it worked

      • ClimateChangeAnxiety [he/him, they/them]
        ·
        edit-2
        1 year ago

        Already am on an M.2 SSD but my partner had it on an HDD and holy shit it straight up didn’t work. She has a killer new GPU and once she moved it it worked great for her.

        My graphics card is decently below the minimum requirement, the minimum requirement is just absolutely fucking absurd for how just-okay this game looks. I’ve seen better looking games run significantly smoother on this same card.

        • the_post_of_tom_joad [any, any]
          ·
          1 year ago

          Damn, i was hoping my experience could help. If it makes you feel any better i uninstalled it after 20 or so hours.

          I felt completely disconnected from the world and just plain bored.

          • ClimateChangeAnxiety [he/him, they/them]
            ·
            1 year ago

            Yeah I’m not sure when I’m gonna stop. It’s very mid, but something about the core “shooting dudes” part of the gameplay really grabs in in a way most fps games don’t. I could wander through abandoned bases shooting spacers all day long

            • Deadend [he/him]
              ·
              1 year ago

              And the hope that maybe one of these skill unlocks will make the game more interesting.

  • blobjim [he/him]
    ·
    1 year ago

    "entirely in assembly so it can run on most machines" that is not how that works.

    • UlyssesT [he/him]
      hexagon
      ·
      1 year ago

      I didn't make the meme. You can speak to the meme's manager.

  • AssortedBiscuits [they/them]
    ·
    1 year ago

    "Try out our new game! First few levels are free shareware!"

    That's horribly underselling shareware. It's more like the first quarter or third of the game is free.

  • thisonethatone [he/him]
    ·
    1 year ago

    Tbf most of these garbage choices are made by c-suite with the actual game developers praying they can flee to an indie project.

    • UlyssesT [he/him]
      hexagon
      ·
      1 year ago

      I completely agree and wish the meme was adjusted to make that point.

  • nightshade [they/them]
    ·
    edit-2
    1 year ago

    The fact that triple A games regularly come out to 100+ gigabytes honestly offends me. It feels like a tacit admission that the companies don't think you should be playing other games. They force devs to crunch 80 hours a week, take up your entire hard drive, and constantly drive up hardware requirements just for the game to look slightly more realistic than games from 10 years ago. And at the end of the day, most of them still look bland. It's a weird paradox because at the same time that this is happening there's been a number of games with great aesthetics (Celeste, Hades). I can't believe that gamers still get hyped about raytracing or whatever in generic shooter environments; when there are so many other interesting things that can be done.

  • NoisyOwl [he/him]
    ·
    1 year ago

    We had a mac in the late 90s when they were almost going out of business, so all my peak nostalgia games are horrible OS 8 shareware.

    Lots of stuff I missed and have no emotional attachment to turns out to be great, and it's nice to know that's not just nostalgia.

    • UlyssesT [he/him]
      hexagon
      ·
      1 year ago

      Lots of stuff I missed and have no emotional attachment to turns out to be great, and it's nice to know that's not just nostalgia.

      I never had a Sega Master System but watching HungryGoriya reviews made me appreciate some ancient and ambitious SMS games, like the original Phantasy Star.

  • loaExMachina [any]
    ·
    1 year ago

    That's why Undertale and Deltarune are so popular. I remember playing Undertale on a small laptop with 2GB ram and an Intel atom processor running windows xp, and there was just a little bit if lag in the first minute after starting the game. The retro look isn't just for show... And Deltarune straight up brought back "first chapters are free".

  • SpiderFarmer [he/him]
    ·
    1 year ago

    My jaw nearly dropped when I saw Darkest Dungeon II was only $40. I narrowly prefer the original, but it's still amazing.