it was never good.

There's a distaste the broader culture develops around a property when they get the feeling that it has a fan-base bigger than what the quality of the thing warrant (see: twilight). If there's a franchise that has a massive, incredibly rabid fan-base but the entries in that franchise are all mediocre at best the go-to line is "that franchise should just get back to when it was good". And I'm here to spoil for you why Sonic doesn't get back to when it was good.

The problem is it was never good.

People aren't fans of Sonic bc the games were good. Most people who are fans of Sonic never played a Sonic game they liked, or even played one at all. They're fans bc of its marketing.

A 15 year old in 2009 wasn't posting OC bc the old games were good -- they'd never played the old games; they had never even seen an NES. They were posting OC bc before they had a PC with MS paint, their parents bought them coloring books & they spent their free time before they had a PC making Sonic OC on Sonic coloring books.

The games were never good to begin with tho. All of the best Sonic games of all time had exactly 1 good level each. Sega spent an obscene amount of time & energy marketing the franchise -- they even went so far as to collaborate with Michael Jackson in several ways (the character is partially based on him), but in terms of actually making the games they only put in the time & effort of making 1 good level for each game, made it the first level which everyone would play the most bc the game would kick you back to the main menu when you ran out of lives and then just shipped it.

TLDR; the games were never good, Sonic only had its fandom bc of the coloring books, there is no golden age of "Good Sonic Games" to go back to & if you've spent your whole life thinking or mis-remembering that there was you have been fooled by a marketing ploy.

  • Orannis62 [ze/hir]
    ·
    4 years ago

    This is true, and it highlights the core problems with the 3d games. Speed in the original games wasn't a constant, it was a reward for skilled play. You went fast only when you knew what you were doing.

    The 3d games treat speed as a core feature at all levels of play, and that's why most of them were pretty bad until they finally figured out how to sort of make that work in Generations.

    • deshara218 [any]
      hexagon
      ·
      4 years ago

      yeah it turns out that what specifically doesnt work about Sonic in 3d is that a facing-forward perspective lets you see the obstacles ahead of time. It sounds like its what the series always needed, it lets the player go faster, but it removes the core challenge of the original games by just letting the player see the obstacles way ahead of time

      • Orannis62 [ze/hir]
        ·
        4 years ago

        Yep, and that's why the 3d levels in Generations are just roller coaster rides