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Has it ever struck anyone as odd that basically every economic/production management game released in the West is a planned economy simulator, and we just don't acknowledge that or think about it?
There is a video floating around out there of a Paradox developer saying "Yeah, if you want to be a good grand historical strategy developer I highly recommend Marxism."
Marx shows up around 23:00, although the whole 40 min vid is pretty good.
"So, Marxism is great for a designer. I do recommend it. It takes a very deterministic approach to history, a very mechanistic one. It converts very naturally to game mechanics."
Memes aside though, economic determinism is a trap which should be avoided. After all, Capitalism isn't going to become Socialism simply by us soaking up the Sun at some beach.
I've thought about that a lot too. A game where you control a whole country or smaller region without corporations having any say is inherently just a planned economy, I like how efficient and normal the game studios make it seem. Being able to play with a strategy close to my philosophy feels good too. Recently I've played Frostpunk, Surviving Mars, Fallout 4 within the settlements is kind of ancom, Cities Skylines to a lesser extent because the capitalist fucks move out if you increase taxes to socdem levels even
Frostpunk is absolutely great, definitely recommended (although it can be pretty tough and grim). The DLC is just scenarios really, Last Autumn is top notch (and has a pro-labour path that lets you build unions and tear down class distinctions etc), the others are not so great. You can definitely get the base game first and see if you like it, then commit to any DLC later.
I haven't played all the dlc yet but I think they're worth it. If you like the game you'll get bored of the base game scenarios, replayability isn't that high
Has it ever struck anyone as odd that basically every economic/production management game released in the West is a planned economy simulator, and we just don't acknowledge that or think about it?
There is a video floating around out there of a Paradox developer saying "Yeah, if you want to be a good
grandhistorical strategy developer I highly recommend Marxism."Trying to find a link.
Plz do post lol that is great
https://www.youtube.com/watch?v=hYzxcf_ZL_g
Marx shows up around 23:00, although the whole 40 min vid is pretty good.
"So, Marxism is great for a designer. I do recommend it. It takes a very deterministic approach to history, a very mechanistic one. It converts very naturally to game mechanics."
And that's why they call it the immortal science :marx:
Memes aside though, economic determinism is a trap which should be avoided. After all, Capitalism isn't going to become Socialism simply by us soaking up the Sun at some beach.
? don't get the soaking up in the beach
Capitalism naturally evolving into socialism with no intervention
The GAMERS were inside the house the whole time? WTF
I've thought about that a lot too. A game where you control a whole country or smaller region without corporations having any say is inherently just a planned economy, I like how efficient and normal the game studios make it seem. Being able to play with a strategy close to my philosophy feels good too. Recently I've played Frostpunk, Surviving Mars, Fallout 4 within the settlements is kind of ancom, Cities Skylines to a lesser extent because the capitalist fucks move out if you increase taxes to socdem levels even
Frostpunk looks super cool, is it worth getting the DLC's or is the base game enough?
Frostpunk is absolutely great, definitely recommended (although it can be pretty tough and grim). The DLC is just scenarios really, Last Autumn is top notch (and has a pro-labour path that lets you build unions and tear down class distinctions etc), the others are not so great. You can definitely get the base game first and see if you like it, then commit to any DLC later.
I haven't played all the dlc yet but I think they're worth it. If you like the game you'll get bored of the base game scenarios, replayability isn't that high
tbf this is a chinese game
There was a city building game that tried to do away from that and it sucked.
because planned economies are fun. yes.