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  • AMWB [he/him]
    ·
    4 years ago

    I downloaded Workers and Resources: Soviet Republic because I heard about it on this site. I finally got the hang of train signals and I am all about it. I'm at the point that when I'm driving IRL I'm rubbernecking to check out the factories like yep, there's the power transformer and so on lol.

    The V.I. Lenin Metallurgical Cooperative is the duty and pride of the people of Luhaszyk. The city has three main organizations, which is how I keep track of my distribution offices, busses, etc.

    Luhaszyk Municipal Concern LMC- a concern is a state-operated enterprise. It is responsible for importing and exporting to the main railroad hub, the larger Luhaszyk Regional Concern. The LMC has the responsibilities of any local government include fire department, hospital, university, etc.

    Miners Union Luhaszyk MUL- all workers cooperatives are responsible for pulling workers and resources to the job site. The final factory has conveyors directly to the LMC warehouse for distribution.

    Citizens Union Luhaszyk CUL- the workers of Luhaszyk are also members of a citizens union to organize their recreational activity. CUL distributes groceries and other consumer goods as well as day trips to Luhaszyk's many museums and lakeside beaches.

    • Des [she/her, they/them]
      ·
      4 years ago

      i've put hundreds of hours into that game and still haven't actually got how it does train signals.

      • AMWB [he/him]
        ·
        edit-2
        4 years ago

        Me neither lol but after tinkering for hours and hours it just kind of clicked and everything works and it is so satisfying.

        Also I don't think this explanation is the most efficient way but it completely stopped my stuck trains. Or maybe it was the last update...

        1. Put double rail going everywhere

        2. Use two-way normal signals to make both tracks at your end nodes two-way. Add a small X crossing between your tracks and then a line of one-way signals to lead to the intersection. (2 lanes like a road)

        3. When your double track approaches an intersection put down a line of normal one way signals to break this section off. Split the double line into 4 tracks (sometimes more). Then make a pattern of X-crossings with enough space for any track to get to any track.

        | | | |

        |X||X|

        | | | |

        ||X||

        | | | |

        |X||X|

        | | | |

        Put in a new line of normal one direction signals pointing to/away left intersection and to/away right intersection. These will meet up with the forks of the other intersection and merge back into two lanes.

        1. Do the same for the other lines approaching this intersection.

        I'm curious because I'm sure there is a more efficient way to do this. I did not use chain signals because I would rather have a train wait at the start of the intersection for it to clear up than to risk 2 trains blocking each other's way. But yeah this way anyone can go to any city and move past each other and I can have multiple trains loading and unloading at the same place.

        • Des [she/her, they/them]
          ·
          4 years ago

          i'm exhausted from a really long workday but i'm going to save your post and read it tomarrow and reconfigure my rail system. do you have any suggestions for when you have only a single track going off your main double track? like just a small spur that leads to a lumber yard or gravel pickup.

          • AMWB [he/him]
            ·
            4 years ago

            Chain signal, fork, regular signal. Good luck!