Sekiro requires precise blocking and parrying. You can't just roll your way out of everything. I think this is what the creators had in mind when they designed it.

    • Wrecker [they/them]
      ·
      4 years ago

      wait really? i tried to get into these style of games and a really pushy friend insisted DS3 would be the best starting point, and it left an awful taste in my mouth so to speak

      • AstroCure [none/use name]
        ·
        4 years ago

        The Souls series, including Bloodborne and Sekiro a little, increasingly leaned on their action bullshit instead of being well-crafted and thoughtful like Demon's Souls and Dark Souls (though the later parts of DS1 have a taste of it). I don't know how the games got popular in the first place when it seems like gamers (tm) hate all of the interesting aspects and just want another straight-forward action game that de-emphasizes all the meaningful RPG mechanics, the mystery, and the unique gameplay features, etc.