• jabrd [he/him]
      ·
      4 years ago

      This would actually be a very funny bit if no matter what you did it always resulted in the Nazis still losing because no amount of wolfenstein Nazi black magic could overcome those supply line issues

    • invalidusernamelol [he/him]
      ·
      4 years ago

      They also have a Trans-Siberian railway simulator game in the works. Seems like they're just throwing shit at the wall.

  • Antites [none/use name]
    ·
    edit-2
    4 years ago

    Between this, Viscera cleanup and Hardspace: Shipbreaker one could make the case that We’re seeing a new gene emerging; one with gameplay focused on preforming labour in interesting settings and locales.

    I’m always up for new verbs in games. There’s only so much interesting stuff you can do with “jump”, “run” and “shoot”. It’s the same reason Return of the Obra Dinn and Outerwilds is such fantastic video game experiences and two of the most gripping games to be released during the two thousand and tens.

  • AFineWayToDie [he/him]
    ·
    4 years ago

    Will be interesting to see what happens when you come across Nazi war criminal hiding places. Whether you get bonus points for squashing them or recruiting them depends on whether the game is from the US or USSR perspective, I guess.

    • SirLotsaLocks [he/him]
      hexagon
      ·
      4 years ago

      yeah I hope this lets you rebuild from an eastern european perspective.

  • jabrd [he/him]
    ·
    4 years ago

    I find it funny and indicative that part of the game is about creating new public spaces, makes sense its a post WW2 game. They should do a sequel for US imperial war clean ups where you move away the debris and then spend the next few hours in an excel sheet extracting as much value as possible from the region. Get McKinsey to sponsor it