Years / Decades:
70s , 80s , 90s , 00s , 10s , 8th Generation, 2020
Genres:
2D Platformers, Board Games, Bullet Hell / 2D Shooters, First Person Shooters, Flash, Horror, Indie, Metroidvania, MMOs, MOBA, Point and Click , Puzzle, Racing, Real Time Strategy, Roguelikes, RPGs (Turn Based), Simulation, Sports, Stealth, Tabletop RPGs, Visual Novels
Welcome back. This part of the series will be primarily focusing on genres. So far I have [Action RPG, Arcade Game, Third person shooter, Action, 4X (Civilization-like), 3D Platformer, Dungeon Crawler, Card Game, Text dungeon, Souls-like, Rhythm, Survival, Sandbox, Shoot/beat 'em up, City Builder, Adventure, Fighting, Turn Based Strategy, Real Time Tactics, Grand Strategy, Handheld, Tower Defense, Miscellaneous, and Casual] as available genres. Let me know if I missed something, and I will try to get it added.
This is eventually all going to get compiled into one megathread for people who want gaming recommendations from Chapos specifically. Other consoles and genres will come in sporadic subsequent threads. Please contribute to previous threads if you missed them. This is meant to be an exhaustive list.
Expanding on your choice(s) is definitely a plus. Not everyone knows about or has played non-mainstream titles.
What Remains of Edith Finch is my personal favourite, it's got lots of variation and the house is super cool
Firewatch is awesome too, and I like the graphic style and the slightly more interactive nature
I really liked Dear Esther and Everybody's Gone to the Rapture too
I forget the name, but the only one I've played that was really a swing and a miss was the Iceland IRA bombing one
I can't believe they got Parnell to be the main character in Firewatch. That being said, Firewatch is the only Walking Simulator that I've played.
Yeah, Parnell is cool
wikipedia says Henry was played by Rich Sommer
Whoops, guess we got budget Parnell, because his voice sounds super similar.
Edith Finch is an incredible representation of games as a medium for storytelling. The style variation, different uses of interactivity, and environmental storytelling all pair wonderfully with the narrative of the game as it builds to its crescendo in the final sequences.