I can think of some obvious examples to start with, but my subtle but insidious nominee is Fable III. Fittingly for a pretentious grifter like Molyneux, the game requires you to raise a specific amount of gold or your kingdom is destroyed and you get a bad ending. The goalposts are moved by the game if you raise money in ways it doesn't approve of, and it is simply impossible to reach the fundraising goal in any way that isn't at least Enlightened Centrist levels of evil, the kind that lanyard-wearing neoliberals giggle about. That's right, you need to be at least this evil or your kingdom is destroyed. So deep and really makes you think about the hard decisions that are made by the ruling class, doesn't it? :zizek:
What would an ideologically good game look like?
Idle clicker game where you :gui-better: capitalista
You just described Workers and Resources: Soviet Republic.
This Land Is My Land if it hadn't been made by a shithead.
Reverse Factorio. The world is covered in a giant machine. Tear bits of it off to make flower pots, raise the few plants that can grow in this polluted environment, build up an ecosystem.
Real :no-copyright: hours!
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Just do the game in narrative third person. Bob asks Alice whether they should end the strike under the terms proposed by the company, player gets options for how Alice responds. Alice asks Bob whether they should distance themselves from more militant groups, player gets options for how Bob responds.
You only get to act as people who are already on your side though. No controlling the person you're trying to convince to join the union.
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Quest Completed: normalizing resentment in group chats
New quest: belittling office parties
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I like the idea of a city planning game that rewards a higher floor on material conditions in its entire supply chain, free time, and environmental sustainability, then watch various forms of socialism naturally become the only way to win.
Can you link the game? I can't find anything. Or are you talking about the entire genre?
I think they're just listing concepts, but this is basically what they're describing
:rocz-yes:
I've always thought that the 4X genre could be non-reactionary if it centered around a revolution trying to propagate rather than just states fighting over land and doing imperialism.
One of those Xs stands for "Exterminate", so bad politics is kind of baked in at a fundamental level.
"eXterminate" the bourgeoise.
Anyway, killing everyone else isn't even required for every playstyle in a 4X game.
I swear, my eyes just skipped past the first stanza and I thought there actually was a "Bolchevik: RPG". Disappointment is immeasurable.