Guerilla: First person shooter where you play as a guerilla army against imperialists. Campaigns could include playing as the Viet Cong, Yugoslav partisans or in the Cuban Revolution.
Organizer: Tycoon-style game where you play as a union organizer. You start out in a chuddy workplace where everyone is drenched in false consciousness. You start out by winning small victories, organizing and eventually unionizing. The game doesn't stop there though, the struggle to organize continues until the entire capitalist system has been dismantled.
City planner: City builder game from a working class perspective where you have to build a livable and sustainable city. The game will penalise car-centric infrastructure and single family homes for anything above village size. The options for transit infrastructure are detailed and offers many different options.
Great Patriotic War: It's WWII. You kill Nazis for the Soviets.
Bolchevik: RPG set during the Russian revolution and civil war.
City planner: City builder game from a working class perspective where you have to build a livable and sustainable city. The game will penalise car-centric infrastructure and single family homes for anything above village size. The options for transit infrastructure are detailed and offers many different options.
You just described Workers and Resources: Soviet Republic.
Reverse Factorio. The world is covered in a giant machine. Tear bits of it off to make flower pots, raise the few plants that can grow in this polluted environment, build up an ecosystem.
Just do the game in narrative third person. Bob asks Alice whether they should end the strike under the terms proposed by the company, player gets options for how Alice responds. Alice asks Bob whether they should distance themselves from more militant groups, player gets options for how Bob responds.
You only get to act as people who are already on your side though. No controlling the person you're trying to convince to join the union.
I like the idea of a city planning game that rewards a higher floor on material conditions in its entire supply chain, free time, and environmental sustainability, then watch various forms of socialism naturally become the only way to win.
City planner: City builder game from a working class perspective where you have to build a livable and sustainable city. The game will penalise car-centric infrastructure and single family homes for anything above village size. The options for transit infrastructure are detailed and offers many different options.
Can you link the game? I can't find anything. Or are you talking about the entire genre?
I've always thought that the 4X genre could be non-reactionary if it centered around a revolution trying to propagate rather than just states fighting over land and doing imperialism.
What would an ideologically good game look like?
Idle clicker game where you :gui-better: capitalista
You just described Workers and Resources: Soviet Republic.
This Land Is My Land if it hadn't been made by a shithead.
Reverse Factorio. The world is covered in a giant machine. Tear bits of it off to make flower pots, raise the few plants that can grow in this polluted environment, build up an ecosystem.
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Just do the game in narrative third person. Bob asks Alice whether they should end the strike under the terms proposed by the company, player gets options for how Alice responds. Alice asks Bob whether they should distance themselves from more militant groups, player gets options for how Bob responds.
You only get to act as people who are already on your side though. No controlling the person you're trying to convince to join the union.
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Quest Completed: normalizing resentment in group chats
New quest: belittling office parties
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I like the idea of a city planning game that rewards a higher floor on material conditions in its entire supply chain, free time, and environmental sustainability, then watch various forms of socialism naturally become the only way to win.
Can you link the game? I can't find anything. Or are you talking about the entire genre?
I think they're just listing concepts, but this is basically what they're describing
:rocz-yes:
I've always thought that the 4X genre could be non-reactionary if it centered around a revolution trying to propagate rather than just states fighting over land and doing imperialism.
One of those Xs stands for "Exterminate", so bad politics is kind of baked in at a fundamental level.
"eXterminate" the bourgeoise.
Anyway, killing everyone else isn't even required for every playstyle in a 4X game.
I swear, my eyes just skipped past the first stanza and I thought there actually was a "Bolchevik: RPG". Disappointment is immeasurable.