PC gamers in the mid-to-late 90s apparently started turning up their noses at turn-based strategy games in favour of the new hotness of the Command & Conquers and Warcrafts of the day
A review of X-Com Apocalypse from the time:
"to be honest, the new real-time combat is so good I really can't see why anyone would want to play the much slower (and often infuriating) turn-based tactical game"
:kitty-cri-screm:
spoiler
That's like preferring Diablo over Fallout
Gamers in the 90s and 00s were even more infuriating about chasing the newest trend then they are now.
It's like how people hated Wind Waker for being too cartoony because gritty realism was cool at the time.
Or how people thought every game should be an online multiplayer FPS after Halo cane out.
After Mass Effect came out and became the next big thing in like 2007, I remember seeing someone on a Pokemon forum say they wanted the next Pokemon to have renegade and paragon choices.
I guess the modern equivalent to this is everyone wanting open worlds and dodge rolls now.
remembering that famous review of the original doom that marked it down because you couldnt talk to the monsters
edit: here it is, peak liberalism - why cant you just debate the literal helldemons in the free marketplace of ideas?
Didn't the UAC do exactly this by Doom Eternal?
That's also every Shin Megami Tensei game
All they had to do was wait 20 or so years for the .wad community to step up.
By Doom 3
I don't see a score attached to this (due to it being on the wayback machine probably) . If anything it seems their criticism are that there is low enemy variety and that the gameplay seems lacking once you get over the stunning graphics
pretty sure its the [7] at the end, which is like the kiss of death in g*mer numbers
is more the bit that people have focused on, because a) theyre literal helldemons (imagine hed written this review about wolfenstein) and b) it fundamentally misunderstands the type of game that doom is trying to be and there is no way that shoehorning in talking to the monsters to fulfil some lib fantasy adds to that experience
yeah but in the context of the whole review it sounds like someone who does not like the gameplay that much. Which is fine to think
Like I think issue they had with the game is more the lack of variety more than literally not being able to befriend the demons
This person probably preferred playing System Shock since you make more choices in that about what kind of playstyle you want.
Edit: Hopefully this author later played the Shin Megami Tensei games if they really wanted some demon alliance action
Sounds like they would've preferred Xenologist /shamelessselfpromotion
looks dope! i'll check it out!
There's a :capitalist-laugh: reason for this, though. Online multiplayer greatly pads out the amount of time players spend in the game.
What if every single second they spent in the game was monetised :cap-think:
What if we eliminated quarters and hooked up their credit cards directly to the cabinets
What if we hooked up their credit card directly to the cabinet, and also continued to sell them arbitrary bits of code for a premium markup?
Also cheaper to make a game that's just an arena withough having to think about level design or story too much