• incorrect [none/use name]
      ·
      edit-2
      2 years ago

      so uh

      i may have worked at paradox for a bit, not on the games specifically though

      ama i guess

      and nah like half are socialists. management is dicks though. theres a joke that for every shitty thing management does the more communist stuff they put in games

      • redthebaron [he/him]
        ·
        2 years ago

        How much suffering is the dev team constantly feeling due to their fan base? I imagine the hoiv team must feel some real dread

          • redthebaron [he/him]
            ·
            2 years ago

            LMAO, that is also my policy about the paradox foruns, they are no joke the first place i came across some real nazis when i was younger, i just wanted some tips about EUIV!

          • Alaskaball [comrade/them]
            ·
            2 years ago

            people are told not to look at the forums sober and alone

            This is good advice for our modteam.

        • incorrect [none/use name]
          ·
          edit-2
          2 years ago

          I only talked with Johan a couple of times but its more of a thing marketing is obsessed with not the devs

          in fact a lot of devs pirate things just to look at how other people did certain mechanics in other games

          • Frank [he/him, he/him]
            ·
            2 years ago

            marketing is obsessed with

            I remember back when the record industry was trying to destroy Napster (this was like in 341bc before we invented iPhones and dogs) and there were studies coming out showing pretty conclusively that piracy increased record industry profits by introducing media to new markets, while the people who did pirate things were overwhelmingly people who were too poor to by them. But despite more or less having proof that pirating both increased their sales and that pirating did not take any sales away from them they still went on a berserk rampage against file sharing that has had consequences to this day.

            To me it's one of the strongest examples that capital will forgo profit in order to maintain social control.

            • GrouchyGrouse [he/him]
              ·
              2 years ago

              My buddy got so much cool ass foreign music off Napster before it got killed. It was an awesome time to be 16. We burned so many mix cds just packed with tracks. Gotta fill up those 80 minutes! What only 78 minutes? Cram one last 1:30 hard-core punk song in there. Waste not - want not.

              • Frank [he/him, he/him]
                ·
                2 years ago

                In some ways it was terrible, but in other ways there was a glorious, wild lawlessness to it. Mystery and danger, exploration and wonder. Impossible connections with people a world away.

      • Barabas [he/him]
        ·
        edit-2
        2 years ago

        EUV when? Must be hard to handle a fanbase whose vocal components are 75% fash and 10% libs and 15% socialist. But I guess the devs don't have to deal with that as much.

        • incorrect [none/use name]
          ·
          edit-2
          2 years ago

          There was a big conversation about some sort of Warhammer expansion for Stellaris (mostly because GW hands out licenses like candy) which sounded fun to me but sounds like a pipe dream, was more like a big musing, which are kinda common. How games are decided on is more of a 'does this person with project experience want to do something and want to commit 3-4 years on it? ok, lets do it.' rather than any sort of set plan, which is a fun way to do things that keeps motivation high. Most people just vibe though