I'm playing Tale of Two Wastelands, a conversion mod that glues FO3 and FNV together and changes some stuff up. I installed a ton of mods on top so it's a smooth experience and everything flows much better. Between looting on hover, removing VATS in favor of bullet time, and removing weights from all items (sorry Bethesda fans but I hate inventory management), the experience is more continuous and immersive. Getting a lot of nostalgia from the Capital Wasteland since I haven't played FO3 since it came out like... 10 years ago? Yeah we'll go with that. Don't correct me I don't wanna know
This is my first ever week on an adderall prescription and I found out the hard way how dangerous it is to mix with video games
Oh and I feel like this image added by a perk mod would make a good emoji with some editing and repositioning
Two correct opinions, carry weight and vats are both bad. My own preferred solutions are player.modav carryweight <arbitrarily large number> and just never using vats but bullet time mod sounds interesting.
vats exists because of the original games and the transition to 3D. the bullet time sounds like what they did in later beth games after losing the plot, and that sucks.
you're not supposed to pick every fucking thing up either lmao. you all having a hoarding problem isn't bad game design.
Personally I thought VATS was around because the actual shooting in F3 and NV was awful.
Infinite carry weight is good, all it does is prevent boring inventory sorting where pencils end up being one of the most profitable items in the game because they have 0 weight.
I'll give you Dead Money's final vault, but I think that's about the only time it matters? And this is probably just a me thing but I usually don't replay DM (or HH, or LR).
that's when it has major narrative purpose. the rest of the time you're simply not meant to be carrying all that trash loot like some hoarder. That stuff is there to make the world not be empty, not for you to have 20 sets of armor and 400 desk fans in your bag
Eh the difference between infinite carry weight and not, for me at least, are two things: first, it means I don't have to fast travel to player housing to drop things off or switch loadouts, which is a QoL thing to skip busywork and load screens. Second, it slightly increases the player's economic power but imo the economies of the games are broken easily enough that this isn't really a concern.
VATS made sense in 1 & 2 due to the third-person isometric design. It feels clunky and shoehorned in a first-person setting. The gunplay in vanilla is awful but mods fix that and make it a proper shooter in a way Bethesda can't seem to manage.
I understand the philosophy of carry weights but fiddling with inventories in Beth games has never been engaging to me. And the mods add a lot of new stuff so it compound the problem. What's the point of adding new stuff if you're not picking it up?
3d fallout's shooting came from bethesda's weird ass rpg gameplay hit to have a chance to roll to hit system, and vats was there as a branch to the people they figured might not want to play a realtime shooter. it's a kludge but it's probably the most clever thing they did.
Do everything in the first guide. For the second guide, I would do everything in the Extra Utilities & Fixes and Optimization sections, and then you can pick and choose from the rest. I ended up installing everything but Overhauls. I also installed STARS (armor rehaul mod) which was part of the main guide a couple days ago but has been moved down to the appendix.
I'm playing Tale of Two Wastelands, a conversion mod that glues FO3 and FNV together and changes some stuff up. I installed a ton of mods on top so it's a smooth experience and everything flows much better. Between looting on hover, removing VATS in favor of bullet time, and removing weights from all items (sorry Bethesda fans but I hate inventory management), the experience is more continuous and immersive. Getting a lot of nostalgia from the Capital Wasteland since I haven't played FO3 since it came out like... 10 years ago? Yeah we'll go with that. Don't correct me I don't wanna know
This is my first ever week on an adderall prescription and I found out the hard way how dangerous it is to mix with video games
Oh and I feel like this image added by a perk mod would make a good emoji with some editing and repositioning
you thought i would over
but really i'm over
Two correct opinions, carry weight and vats are both bad. My own preferred solutions are player.modav carryweight <arbitrarily large number> and just never using vats but bullet time mod sounds interesting.
vats exists because of the original games and the transition to 3D. the bullet time sounds like what they did in later beth games after losing the plot, and that sucks.
you're not supposed to pick every fucking thing up either lmao. you all having a hoarding problem isn't bad game design.
Counterpoint: yes it is
Personally I thought VATS was around because the actual shooting in F3 and NV was awful.
Infinite carry weight is good, all it does is prevent boring inventory sorting where pencils end up being one of the most profitable items in the game because they have 0 weight.
if you're gonna do that just type in the caps cheat.
do you never play dead money? cheating carry weight directly undermines the narrative
I'll give you Dead Money's final vault, but I think that's about the only time it matters? And this is probably just a me thing but I usually don't replay DM (or HH, or LR).
that's when it has major narrative purpose. the rest of the time you're simply not meant to be carrying all that trash loot like some hoarder. That stuff is there to make the world not be empty, not for you to have 20 sets of armor and 400 desk fans in your bag
Eh the difference between infinite carry weight and not, for me at least, are two things: first, it means I don't have to fast travel to player housing to drop things off or switch loadouts, which is a QoL thing to skip busywork and load screens. Second, it slightly increases the player's economic power but imo the economies of the games are broken easily enough that this isn't really a concern.
VATS made sense in 1 & 2 due to the third-person isometric design. It feels clunky and shoehorned in a first-person setting. The gunplay in vanilla is awful but mods fix that and make it a proper shooter in a way Bethesda can't seem to manage.
I understand the philosophy of carry weights but fiddling with inventories in Beth games has never been engaging to me. And the mods add a lot of new stuff so it compound the problem. What's the point of adding new stuff if you're not picking it up?
3d fallout's shooting came from bethesda's weird ass rpg gameplay hit to have a chance to roll to hit system, and vats was there as a branch to the people they figured might not want to play a realtime shooter. it's a kludge but it's probably the most clever thing they did.
would you be willing to share your mod list?
Sure! This is the guide to install TTW
and this is a mod guide with a few hundred compatible mods.
Do everything in the first guide. For the second guide, I would do everything in the Extra Utilities & Fixes and Optimization sections, and then you can pick and choose from the rest. I ended up installing everything but Overhauls. I also installed STARS (armor rehaul mod) which was part of the main guide a couple days ago but has been moved down to the appendix.