wow that's a good idea. Without it, you effectively gain more field of view because you're able to see things that your nose would normally block, I can how that might cause nausea
I think most of the nausea though comes from the fact that you see yourself moving but can't feel yourself moving and I don't think this can be fixed....
It varies from person to person, but it seems that for most people that if they have "jumpy" movement controlled by the player (ie in Half Life: Alyx you kind of teleport around) it avoids the motion sickness, but "smooth" movement (ie WASD or what you're used to in games) affects a lot of people. The killer for almost everyone is cutscenes - the Skyrim VR opening is horrible for motion sickness.
Tangentially related: fake noses in VR are a thing
wow that's a good idea. Without it, you effectively gain more field of view because you're able to see things that your nose would normally block, I can how that might cause nausea
I think most of the nausea though comes from the fact that you see yourself moving but can't feel yourself moving and I don't think this can be fixed....
It varies from person to person, but it seems that for most people that if they have "jumpy" movement controlled by the player (ie in Half Life: Alyx you kind of teleport around) it avoids the motion sickness, but "smooth" movement (ie WASD or what you're used to in games) affects a lot of people. The killer for almost everyone is cutscenes - the Skyrim VR opening is horrible for motion sickness.
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the solution is probably to submerg your body in a liquid and/or a full body suit that can simulate all the senses. or some neural implants.
Well that sounds like a horribly convoluted solution for consumer games...
Supposedly there are already prototypes that give sense of motion by stimulating inner ear though electrodes attached to the head.