I wonder how many other things our monke brains completely ignore, possibly even things we don't know about at all

    • cosecantphi [he/him]
      hexagon
      ·
      4 years ago

      wow that's a good idea. Without it, you effectively gain more field of view because you're able to see things that your nose would normally block, I can how that might cause nausea

      • Pezevenk [he/him]
        ·
        4 years ago

        I think most of the nausea though comes from the fact that you see yourself moving but can't feel yourself moving and I don't think this can be fixed....

        • ssjmarx [he/him]
          ·
          edit-2
          4 years ago

          It varies from person to person, but it seems that for most people that if they have "jumpy" movement controlled by the player (ie in Half Life: Alyx you kind of teleport around) it avoids the motion sickness, but "smooth" movement (ie WASD or what you're used to in games) affects a lot of people. The killer for almost everyone is cutscenes - the Skyrim VR opening is horrible for motion sickness.

          • Shrek
            ·
            edit-2
            3 years ago

            deleted by creator

        • LibsEatPoop2 [he/him]
          ·
          4 years ago

          the solution is probably to submerg your body in a liquid and/or a full body suit that can simulate all the senses. or some neural implants.

          • Pezevenk [he/him]
            ·
            4 years ago

            Well that sounds like a horribly convoluted solution for consumer games...

          • StLangoustine [any]
            ·
            4 years ago

            Supposedly there are already prototypes that give sense of motion by stimulating inner ear though electrodes attached to the head.