what minor part of the story I needed to complete before I could advance
I've never had this problem with OOT, but for some reason Majora's Mask is completely opaque to me. From the very first quest when you have to play hide and seek with the kids which took me hours of just running around clock town in circles before finally caving in and looking up a guide all the way to the very end that game is just terrible at telling you where to go and what to do, even though there's an in-game journal keeping track of the NPCs' storylines and schedules.
I really wish the remakes had been actual remakes instead of just the same game with updated graphics and controls. You could probably improve them a lot by making the world exploration more open-ended - I'm not talking about Breath of the Wild levels of open worldliness, just something where every single zone isn't blocked off by some event or other. Then again considering the response to FF7R this could possibly be the most expensive and worst way to remake the game because G*mers don't actually want something new and better they want to just play the same thing over again in a slightly less annoying way.
G*mers don’t actually want something new and better they want to just play the same thing over again in a slightly less annoying way.
Games aren't movies, gameplay is an integral part of the experience. Why would anyone actually want that to be changed in a remake? That'd be like if Metallica rereleased the Black Album but it was all oompah polka covers of their music, and then you logged on here and said "music l*isteners don't actually want something new and better."
I get what you're saying but I don't think it invalidates my point. Why do we think that the original graphics and controls are disposable in a remake, but gameplay isn't? Why not update every aspect of a game to be better instead of insisting on leaving certain aspects exactly the same to the detriment of the remake as a standalone title? I guess the fear is that you'll end up with something like Goldeneye Reloaded where they "updated" a classic FPS into just another Call of Duty clone but that just means that it's a difficult thing to do right, not that it's something not worth doing.
A lot of remasters do change game mechanics. Like the Diablo 2 rework expanded the inventory system and added gold auto-pickup, which changes the pacing of the gameplay pretty significantly, for the better. But changing the entire gameplay experience isn't remastering a game, it's making a different game with the same plot and characters.
I've never had this problem with OOT, but for some reason Majora's Mask is completely opaque to me. From the very first quest when you have to play hide and seek with the kids which took me hours of just running around clock town in circles before finally caving in and looking up a guide all the way to the very end that game is just terrible at telling you where to go and what to do, even though there's an in-game journal keeping track of the NPCs' storylines and schedules.
I really wish the remakes had been actual remakes instead of just the same game with updated graphics and controls. You could probably improve them a lot by making the world exploration more open-ended - I'm not talking about Breath of the Wild levels of open worldliness, just something where every single zone isn't blocked off by some event or other. Then again considering the response to FF7R this could possibly be the most expensive and worst way to remake the game because G*mers don't actually want something new and better they want to just play the same thing over again in a slightly less annoying way.
Games aren't movies, gameplay is an integral part of the experience. Why would anyone actually want that to be changed in a remake? That'd be like if Metallica rereleased the Black Album but it was all oompah polka covers of their music, and then you logged on here and said "music l*isteners don't actually want something new and better."
I get what you're saying but I don't think it invalidates my point. Why do we think that the original graphics and controls are disposable in a remake, but gameplay isn't? Why not update every aspect of a game to be better instead of insisting on leaving certain aspects exactly the same to the detriment of the remake as a standalone title? I guess the fear is that you'll end up with something like Goldeneye Reloaded where they "updated" a classic FPS into just another Call of Duty clone but that just means that it's a difficult thing to do right, not that it's something not worth doing.
A lot of remasters do change game mechanics. Like the Diablo 2 rework expanded the inventory system and added gold auto-pickup, which changes the pacing of the gameplay pretty significantly, for the better. But changing the entire gameplay experience isn't remastering a game, it's making a different game with the same plot and characters.
I’m confused by your point about FF7R.
7R was very successful and on many peoples’ GOTY lists. Most of the criticism from FF fans I’ve seen is about story choices that feel Kingdom Heartsy.
The impression I got was that people were pretty disappointed, though I'm not as plugged into gamer reviews as I used to be.