let's take out everything that made the zelda games so loved (amazing music, unique dungeons, fun enemies and bosses, cool equipment) and replace it with a barren wasteland of an open world thats filled with the exact same mini-dungeons that get boring after like the fourth time you do them, and populated with the same 3 types of enemies. the exploring gets so boring so fast, because it's just the shrines, korok seeds and towers, that are all the same. even the rare unique puzzles just open up another shrine when you complete them

there's no incentive to exploring either, cause your only rewards are health/stamina and ocassionally a rare weapon/armor - but those dont matter, because weapons break after like 4 hits and theres no way to fix them, so your best bet is to just avoid combat altogether.

also, lets make it rain every 10 minutes to to make the best part of the game (the climbing) stop working

honest to god dont understand how people gave it 10/10s

  • abc [he/him, comrade/them]
    ·
    3 years ago

    oh my gods it does not rain that much in BOTW to begin with and you can literally just wait at a fire to instantly change the weather. I have never understood that complaint. Like yeah, it's started raining on me when I've been climbing a sheer cliff too - causing me to slide off - but still.

    Weapon durability and whatnot becomes a non-issue as soon as you get the Master Sword and even more-so if you do the Master Sword Trials to fully upgrade it. Even without it - provided you've at least done one of the divine beast dungeons and a handful of shrines, most mobs stop carrying pot lids and more reasonable weaponry and that only scales as you continue progressing. Not that I ever really found it to detract from the game, since I literally was throwing away weapons despite having 16 slots due to every monster dropping one upon death. Armor upgrading requires some level of exploration and farming for the resources - as do korok seeds for your inventory space upgrades.

        • wantonviolins [they/them]
          ·
          3 years ago

          There are enough inventory slots that you can have your “I’ll never use this because it’s a treasure” weapons AND your “this is the killinator x, there are many like it and I will replace it any time I find another” weapons.

          I have a 116 attack royal guard’s claymore that I only equip when I jump on a lynel’s back since attacking a lynel from its back doesn’t damage your weapon and a couple of other rare swords that I just like keeping around because they’re cool

      • abc [he/him, comrade/them]
        ·
        3 years ago

        According to my Switch I've logged 400+ hours on the game (not to mention I originally beat it on the Wii U when it came out and switches were still scarce) and I never once had to re-purchase the Master Shield in either playthrough. The durability complaint always confuses me because, yeah - if it were an open-world crafting game where weaponry/shields cost resources, I'd get it - but you can literally just do the same shrines over and over again to get their weapon rewards for the strongest non-master sword weapons in the game (outside of the Castle Guard weaponry) like the elemental 2h swords and the guardian weapons - which have some of the highest durability in the game!!!

    • SerLava [he/him]
      ·
      3 years ago

      Also you can climb during the rain.

      Climb up, and then right before you are going to slide, jump up. you'll immediately slide down, but you'll end up at the spot you crawled to, before the jump. It's slower but if you have stamina and climber gear, it's fine for almost any climbing.

      • glimmer_twin [he/him]
        ·
        3 years ago

        Also Revali’s gale makes climbing so easy I almost wish it wasn’t in the game