also the more likely the fanbase will complain about games journalists and walking simulators like they're trapped in 2012. gamer opinion hot take bottom text
also the more likely the fanbase will complain about games journalists and walking simulators like they're trapped in 2012. gamer opinion hot take bottom text
That's pretty much my feeling on it too. I think one thing that really sets apart simple/hard and complex games apart is the ability for simple but hard games to be brute forced. I mean that less in the repeated attempts kind of way, and more in the if you keep doing it your brain is going to get pretty good at it eventually. I guess that might cause a difference in the audience that plays the games.
Yeah they're totally different dimensions and people just like different stuff. I think you hit on what makes difficulty appealing though, as you(r brain) gets good at it and muscle memory sets in, you have to think less and less about it, you get that "flow" state where everything you do Just Fucking Works and it's all flowing or rhythmic. It's almost another kind of puzzle solving, "I figured out what the dev wants me to do here," the execution barrier itself is the learning phase.
Nicely put! I'm going to talk to some rhythm gamers about this, cause I think there's a difference between that mechanical flow and the musical flow of rhythm games