I've seen this brought up a couple of times regarding modern game sizes and apparently its because since storage is relatively cheap now, studios don't bother to do a lot of compression/optimizing or whatever of their textures and sound files. kinda lame tbh.
I've seen this brought up a couple of times regarding modern game sizes and apparently its because since storage is relatively cheap now, studios don't bother to do a lot of compression/optimizing or whatever of their textures and sound files. kinda lame tbh.