Mine is when 85% of a horror game's voice lines are the protagonist going SHIT or FUCK slightly under their breath every time something mildly spooky or intimidating happens, or when they discover some new obstacle

  • Huldra [they/them, it/its]
    ·
    3 years ago

    God, Control is such a shoddily designed game in like everything except the world itself, which is absolutely top notch even if half of it kinda is just SCP.

    • rubpoll [she/her]
      ·
      edit-2
      3 years ago

      The jumping around and "flying" felt more fluid and useful in combat than I thought they would.

      And yeah the setting itself is great. Dr. Darling and the Director both grew on me somehow.

      The only solid writing is your phone calls with The Board. There's so much hidden meaning in the way they speak in synonyms, because you learn what two ideas they consider synonymous.

      < We Apologize/Deny All Knowledge >

      < It builds a Competition/Not Us >

      < when possible/inevitable >

      < about the Former's lies/ads >

      < If you leave you will be sorry/dead and you will never work/exist in this Torn/Cosmic Reality again >

      • Huldra [they/them, it/its]
        ·
        3 years ago

        Tbh it feels like the game is cursed by being a shooter game, like the gameplay portion itself and the world feel disconnected from each other since almost all the enemies are just fucked up looking humans. If it was a straight up horror game without significant fighting involved theres unimaginable possibilities for using the cool shit in the worldbuilding.