KOTOR 1 choices are infinitely more cruel because a lot of dark side choices in 2 are arguable on some level.
1 is just like "kick dirt into guy's face then kill his dog lol"
Korriban is excellent though because all your classmates are snivelling little shits who want to try and out-evil you. You can just end up killing all your "friends" for Dark Side points and not even feel too bad about it.
Seriously both Kotor games are guilty of this (but especially Kotor 1).
You have to be cartoonishly evil at times in order to progress down the dark side. I've never done it, but I'm curious to try a dark side playthrough where I remain somewhat neutral on the more unnecessarily evil options (like outright threatening to kill someone for asking for money) and just pick options that I think a power hungry sith wannabe would choose.
Its lame that they didn't employ horseshoe theory tbh, being very good and passionate should still make you a sith as a jedi is basically a boring centrist. Its not being evil but just passion that is supposed to control that.
I do like that Kreia has a couple points where she calls you out for killing random people. But the game mechanics didn't really reflect the message they were going for.
Me on every kotor 2 playthrough
I just wanna force lightning effectively, but I don't wanna be cruel to civilians on nar shaadaa to do it :sadness:
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KOTOR 1 choices are infinitely more cruel because a lot of dark side choices in 2 are arguable on some level.
1 is just like "kick dirt into guy's face then kill his dog lol"
Korriban is excellent though because all your classmates are snivelling little shits who want to try and out-evil you. You can just end up killing all your "friends" for Dark Side points and not even feel too bad about it.
Seriously both Kotor games are guilty of this (but especially Kotor 1).
You have to be cartoonishly evil at times in order to progress down the dark side. I've never done it, but I'm curious to try a dark side playthrough where I remain somewhat neutral on the more unnecessarily evil options (like outright threatening to kill someone for asking for money) and just pick options that I think a power hungry sith wannabe would choose.
Its lame that they didn't employ horseshoe theory tbh, being very good and passionate should still make you a sith as a jedi is basically a boring centrist. Its not being evil but just passion that is supposed to control that.
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I do like that Kreia has a couple points where she calls you out for killing random people. But the game mechanics didn't really reflect the message they were going for.