So im playing vic3 with one of my girlfriends and she kicks serious ass. I don't want to be a drag and have fun with her, so im looking for ways to better play. Im russia she's china. Just general tips would be nice. I want to do the usual and reform quickly and expand my economy.
Russia and China have the same fundamental problem. Pre-industrialisation, both have all their power and wealth concentrated in the landowners. You need to rush industry so that wealth is broken up between capitalists/petit bourgeoisie/trade unions. Playing Russia I immediately shift my capital to Perm so it's invasion-proof without 1m casualties. Then I start building up construction, wood, and iron in Perm. I max it out there, Urals, and Moscow. Then I build up Trans-Baikal, Luhansk, and the Caucuses. I upgrade to iron construction methods and my whole mission until about 1850 is getting it up to about 300 capacity. The industrialisation that brings will drop the landowners down to like 20-30% power and make the reforms easy with a power base for them.
It basically is a Marxism simulator to the point that they had to nerf socialism because it was like a cheat code for raising your citizens' quality of life and governmental budget. It's pure historical materialism with any great man subject to dying at age 35.
/r/victoria3 was big mad about it and every thread was lovely. Marxists walking people through the most basic theory that they become naively aware of but think is a gameplay bug.
Get Victoria 3. It's so good.
Love it. Do you know if it works on Linux?
In your opinion, is the game a good piece of propaganda for teaching materialist concepts or do most libs figure out the mechanics without internalizing their relevance to geopolitics?
I don't know how its linux performance is. The game gives a good representation of base and superstructure, but only in an abstract sense. You see the transition from the remnants of feudalism to early and middle stage capitalism, all tied to the material conditions of your citizens and how their ideology ontologically impacts their response to things. It makes you viscerally hate groups like landowners by juxtaposing their desire to hoard money with your need for tax revenue/legislation benefiting 90% of society. You get a good sense of what separates the petit bourgeoisie from the Ancien régime of the larger bourgeois factions, what separates the proletariat from the peasant, and how your relationship to the means of production shapes you.
Do you think the dlc are worth it? Been looking at this game on and off since I join Hexbear because it seems like a lot of folks here like it. Just put it on my wishlist.
It's still very early in its DLC cycle. There's Voice of the People which is good for the political metagame, adding agitators who help push legislative agendas, and a Brazilian content pack that I haven't bought yet because South America is so painfully slow to industrialise. You'd be fine to just get the base game and maybe buy Voice of the People on sale.
I think I will grab it when it's on sale. I've tried a few x4 and grand strategy games and have had some fun. Learning curve of Crusader Kings can fuck itself. But a few have grabbed me for at least enough hours that it was worth the cost of entry imo.
You sold me on it being a game that favors socialism. I didn't know there was seething lib drama about that lol.
Compared to Crusader Kings, it's more intuitive and improves on the map-level elements like trade/diplomacy/development. War is a bit more simple and it's hard to be an expansionist. Grand strategy is my big genre and Victoria is the jewel of it to me. You'll probably get hundreds of hours from the base game alone.
Also selling me on simplified war. It's probably what's keeping me from trying to give Stellaris a legitimate try as well. I'd much rather work on other systems instead of needing to focus on making sure I had enough units in case of an attack.
A few years ago I was playing Civ 5 and knocked out a computer opponant just for a land grab and still feel like a dick for it lol. The dude had like onencity and I was at like 3 since I was doing a total horizontal game trying to cover the entire continant.
Agitators are not DLC exclusive, but you get more of them, some real ones from france I think. Also the first to research Socialism gets a 95% chance to get Karl Marx in their Labour Union.
There was legit raging, communism is still the best but now liberalism is actually good
Also hilarious, Liberals were the objective worst in Vicky 2
I'd mostly agree with this, with the exception of the capital, you want it in Moscow for that sweet MAPI bonus. Also, be aware that, as a country with serfdom, low literacy and little unemployment, you actually might have trouble getting people into factories. The main culprit is Serfdom, but you can also mitigate it by building in areas that already have large non-peasant populations and by increasing literacy.
You can also get a little bit of iron construction up right away, thanks to the 16 iron mines you start off with.
There's also an exploit you can use if you have Voice of the People. Have the Tsar abdicate, have the new guy become a general, fire all over Landowner generals, then exile your Landowner head. You'll get your new Tsar as the landowner leader, and he's a Market Liberal, so it's trivial to switch to Homesteading/Laissez Faire/Free Trade.
If you're fighting against equal to advanced war tech enemies, keep your armies on the defensive and plan on fighting them to a white peace. This is because if you try and go on the attack against an enemy army with stronger war implements and a near enough body count to your army, they will get slaughtered. Your manpower will rapidly be depleted and your armies will not be able to reinforce fast enough, and more likely than not the enemy army will go on the attack and continually route your army and take more land. Practice fighting wars on the steppe states between you and Persia.
Secondly, since you're also taking control of a country with the aristocracy and landlords in control of the government, it becomes your best interest to set your taxes to 'very high taxes' and utilize the surplus tax funds to build more construction sectors and increase the rate you're industrializing your state.
Set 'promote social mobility decrees in your most populated provinces so you can increase literacy and your research rate while not having an education policy.
Lastly, try to beeline towards getting the railways tech so you can further industrialize without stumbing over infrastructure limits.
Basically something like this steam guide
Changing the landowners first to make factories is key, getting the heir as a landlord leader helps you a ton.
Focus on coal, iron, tools, steel, engines and trains at first, make other things if you need but getting your construction industry high with the steel-frame buildings tech and the economy to support this growth is key.
I wish I could find a gamer gf :(
- Throw taxes to full- this increases malcontents who you can use for reforms early game, also allows you to build more, will cause issues if you try to map paint tho
1.A Chase gold- gold production is added directly to your income, Alaska is a good source, so are Brunei and orange+ transvaal
1.B If you're willing to constantly fight the USA, day 1 invade Mexico, bunch of gold and other rgo's
1.C improving your tax law should be a high priority, proportional tax can quadruple your income
- If you are not in debt, do not run at a profit- once you reach the gold limit you earn additional gold at 1/2 the usual rate
2.A If you have spare income build universities (until innovation cap) and then construction centers
2.B make sure every province has enought tax capacity by building admin center, early game this provides a surplus of admin cap, late game you will be building admin centers for the cap
2.C Maintain military parity with your European rivals, this is defensive- European territory isn't worth the fight you just don't want to be invaded
- Build industry for growth- whatever construction tech you use should be prioritized (construction costs depends on construction goods, a good steel industry saves money later)
3.A use the most advanced construction method possible
3.B DO NOT BUILD FARMS- farms are cheap for construction (so poor countries should build some) but they add conservative pops which make it harder to get the good laws
3.C BUILD LOGGING CAMPS- 150 construction, same as farms, but they add industrialists, very cheap and easy way to get some liberals
3.D make sure the build menu is on peasants or unemployed, the jobseeker list is a lie
- Use the most advanced production method you have goods for
4.A Do not trust the profit estimation, the automation (green) methods directly increase gdppc and SoL and are always worth it.
- No political half measures- if a law would cause an IG to go from 10 to 5 approval they WILL join the opposition making the adoption harder
5.A if you are trying to stay a monarchy DO NOT LIBERALIZE PAST LANDED VOTING
5.B IF you are trying to Liberalize/Socialize then get rid of the monarchy
5.C Council Republic > parliamentary Republic > presidential Republic > monarchy = theocracy
5.D anarchy = Single party state> autocracy = universal suffrage > technocracy = census suffrage >> everything else
5.E command economy = coop ownership > Lazzie faire >>>> everything else
- 1 army of 24 units beats 2 armies of 12 units
6.A armies should be 51% inf 49% arty
6.B always use the most advanced army techs you have
6.C make sure you enable every mobilization (except forced march) option for every army
7 In revolutions the capital state never revolts (unless you are an OPM), non-states onpy join seperatiat movements
7.A If you are expecting to fight revolts (either you are forcing liberalization or fighting for the reaction) then build your army in the capital and colonies
7.B if you plan to force change by revolution build armies in high turmoil states
Do you have any tips on how to actually fight wars? I tried a Brazil game after the dlc but I managed to actually lose to both revolts.
For Brazil:
Put the 6 and 8 size armies on defend front order and use the size 4 army to naval invade grao para, then move everyone down to crush Rio grande, you can naval invade them too if you want
In general:
Don't attack unless you have overwhelming strength (30+), or you are more capable of sustaining attritional warfare
Spam generals to get pillagers, arty commanders, and offensive strategists
Use heavy barrage and pillage over the normal advance whenever possible
If your opponent has a coastal capital attempt to naval invade it once they dedicate their army to a frontline
Navies are king, you want to have army parity with your rivals, but you need naval supremacy. Raiding convoys not only destroy your opponents economy but also directly stop their army from resupplying at all. They will start to take heavy attention and will get pushed out even by 1 irregular