ive been playing this game since 2011 when i was in middle school and im still coming back to it. im sinking hours into it after work while my puppy sleeps next to my desk and my gf is working evening shift. its such a cozy game and reminds me of when i spent all day after school playing MC and other games w friends. its not just nostalgia tho, its just such a cute game that can be whatever the player wants. after all this time, i still derive so much joy from exploring a new world, building a sprawling estate, spelunking, and even just mining. even tho MC doesnt track ur hours played, im certain its my most played game
just wanted to share that i love this game
I used to not get Minecraft. Like, I had no issues with it, completely respected people enjoying it and got its cultural impact, but i was puzzled at what was there to keep people engaged.
Then I had a kid, and it clicked for me: young people get into it because it fits the way young people engage in play. Young people do free form play, they act out scenarios, they like having a lot of things in the sandbox not because it’s a goal or because the game will give your a Game Completed screen for getting them, but because it gives them a lot to act out with. It made me realize that in a lot of ways what we had as “cut your teeth” games when I was young weren’t reflections of innate play or core gaming, but were more due to technological limitations and contexts of early games.
Notch is still a dick though.
Notch is still a dick though.
Of course, but he basically just ripped off other projects (dwarf fortress, infiniminer) and coded poorly, and a great deal of his work has been gutted and replaced over the years.
Don't forget the villagers who are designed to be a Jewish caricature (big nose) and is protected by a golem.
Oh god... They were always just "haha, teleporting block guy" to me. I have now come to a dark realization.
dwarf fortress
First person dwarf fortress or dungeon keeper-like dwarf fortress sounds like it would be awesome.
Also more awesome would be a dwarf fortress AI engine that plays the game for you but allows you to make the changes you think would be more interesting (like maybe giving you the chance to decide layout beforehand if you so wished).
It's a lot more than just a regular sandbox for me. I started playing it very early on, but I was in high school and had played plenty of other games my entire life. The thing that makes MC special (on PC at least) is that it can become so much more than the base game. It creates a foundation, but there are so many mods to change things up. I also loved making Redstone things. The largest being a large 8-segment display of a clock with something like 32 bits for the time and 1-second precision. It's where I learned how to do electrical engineering and logic gates, even though I was already interested in programming.
With the modding community, it also promoted adding things you think the game needed, and people supported each other. For example I made an anvil mod to repair items, which got fairly popular and is now pretty much exactly how the anvil works in vanilla, except with custom assets which was a lot harder to add back then. The game was whatever you wanted it to be, not just what the developers created.
i havent used mods in several years. which ones are good these days?
Create is mandatory for me, and many of the addon mods like the one for hooking up Create to RF networks are nice.
If you like coding, ComputerCraft is awesome.
There are lots of tech mods that come and go, like EnderIO I think recently got updated which is nice. Mekanism is very ubiquitous as a tech mod with all the necessary parts to play through.
Hex is a really interesting "programming" mod. It lets you make wands and create spells by combining different symbols together, with a kind of programming logic to it that allows you to get arbitrarily complex. I haven't had much chance to play with it but I've seen people make spells that dig out quarries, build geometric shapes, duplicate builds, etc.
To me, the thing that's really fun is just having reasons to build an expansive base. In vanilla, all you really need in your base is an enchanting room, crafting tables, furnaces, and maybe a couple farms. In modded you make a:
- Tree farm
- Quarry
- Power generation (often more than 1 build because you make the fuel with one farm then consume it in another)
- Mob grinder
- Tool crafting hub (For mods like Tinker's Construct or Tetra)
- Transport hub (Where all your Create trains meet, which really would be multiple different train stations)
- Inventory hub (for mods like Applied Energistics or Refined Storage)
- Etc. etc. since many mods may be best played by having a separate area in your world for their machines or setups.
i like installing modpacks thru curseforge, Better Minecraft is one of my favorites
It's great. There are so many ways to get creative when playing. I get paralyzed with indecision trying to decide what to build.
I wish they had that stuff when I was a bit younger. The closest I had back then was the original Lego Creator.
yes you will. you will eat ur bugs and be happy
I tried to get into minecraft ages ago but it wasn't easy. I had to learn that among the things you'll have to do, is craft two things that you'll then use to craft another (for example), or learning that there's lots of (gadgets? machines?) you'll be able and will need to build to make other stuff. Then night comes for the first time and you're wrecked by a monster because you have no idea what you're doing. My current save game has a long line of blocks going straight up, and then a giant landing atop it so I can just build up there instead and avoid the monsters.
I'm having trouble really sinking into the game as I'm having trouble really getting it, but I do feel like it's a great game if I can just learn how it's to be played.
Have you watched anyone else play Minecraft or played with anyone else? I feel like the game got popular because everyone was watching Minecraft let's plays on YouTube, so nobody was really going in blind. Imo Minecraft doesn't reward you much if you go in blind, there's no big surprises, it's just a bit confusinf
The only way to really surprise people is by actually bothering to fix chest loot tables in modpacks. They think you're God
You might be interested in this video? https://www.youtube.com/watch?v=_76lcBpDbvw
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
Some of the later versions show you how to make stuff within the UI. This is not cheating- the original game had people reading patch notes and knowing what to do. The recipes aren't designed to be "figured out"
That knowledge makes the game make way more sense. I also remember running around punching zombies and hiding in a dark hole the first time I played
I had a hard time differentiating between creepers and zombies in the dark of night (mind you, it was Beta 1.5 and the night was dark). Suffice to say, the beach that I had settled on looked like Omaha Beach by dawn.
Yeah I remember playing back in the day and it was so fucking hard to see at night
I just play viking Minecraft. Valheim. It's fun too. Every game is Minecraft
I think Valheim has been the answer for me as well. I like minecraft but there's not enough "function" to the actual building of stuff, so I like how making a squat hut in Valheim is viable, but you're encouraged to build some decorations and expand your house, craft stuff to improve you're 'rest'.
Then again, I guess I keep missing what I kind of wish I could get out of minecraft, which is a sort of virtual village experience with friends on a server, but all the servers my friends set up will inevitably end up with us spreading out and not interacting and it gets really boring. Kind of wish I could build a village in Valheim with buddies as well.
good luck motherfucker i'm on a 9 year old patch with thaumcraft gear
I find Minecraft's landscapes really pretty
It's funny but I'm personally the opposite, I find the underground really fascinating for the purpose of exploration.
All of Yungs structure mods are good in case you aren't aware.
I'm also a fan of BetterEnd (moreso than BetterNether but it's worth checking out both)
Fabric Seasons is a relatively cool new mod that adds a lot to exploration as well.
Ah sorry should have linked it directly the first time:
https://modrinth.com/mod/fabric-seasons
Also you'll want to snag the Seasons: XYZ Compatibility mods for things like farmers delight, terralith, croptopia, etc to make the integration feel better
a mod that changes world generation into continents and islands separated by water as opposed to Minecraft's usual endlessly stretching patchy landmass
What mod is that? I would absolutely love to map out different continents and archipelagos
i'm glad people enjoy different things and i don't mean this as an insult to anyone who likes minecraft but personally i really don't like crafting games in general and specifically minecraft needs to let me crouch to 1 block height so i can crawl in tunnels and it needs to let me climb ledges i can jump to so that movement is even slightly fun. i wouldn't even know what to do to the combat to make it enjoyable to me but i quite dislike how the enemies always get pushed back so far every time you attack them.
I enjoyed minecraft, but its not a game I feel like I want to return to. Like, I played hundreds of hours of it a decade ago in college, so I do like the game.
But my brother in law set up a server for us to play again during the pandemic, and despite all the new stuff, I just hate the feeling of doing the grind all over again, and just can't really get into it. I already spent a buncha effort building a buncha stuff, it just feels like work to do all that again. So I stick around to hang with people, but usually play other games.
It is modded. I'm just not interested in the minecraft formula anymore. I know there's plenty of unique stuff out there, and some of the automation mods did catch my interest for a few hours, but idk, the overall 'feel' of the game just gives me a big 'been there, done that' feeling. Its not really cozy for me, just tedious.
Oh I get that
You could look into something like TerraFirmaCraft eventually, but if that’s also just kind of “been there done that” I think that’s fine, it’s good to have boundaries and just be bored sometimes with a game and not want to play it
there's a setting that makes you have a nether overworld and playing that in hardcore mode is like... the hardest possible way to play minecraft
Do nether portals still work? Escaping hell seems like an interesting goal that might technically be possible with loot chests.
yeah they work but they just take you to the actual nether. Basically you make a new map with "single biome" setting and you set that biome to "nether wastes" so it makes the overworld into a sort of nether/overworld hybrid where the fortresses and mobs spawn but there's still water and grass and stuff. Then if you actually manage to build a portal it takes you to the real nether.
It's the best. I love pasting weird worldedit structures into things and making janky worldgen that creates biomes made out of Minefactoru reloaded pink slime blocks
I just discovered litematica this year for instance. Everything I thought would be the greatest moment of my minecraft career was just a stepping stone to a glorious future beyond imagination
Dost thou want the taste of mods? Dost thou desire trains? Dost thou wish to live deliciously?
I love my little server that I've been running for my friends since 2011. I keep literally every map we've ever had running on the multiverse, and it's very nostalgic to go exploring and look at what people built years ago. A very cozy little legacy. Every couple of years we'll get active again and work on some new project.