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  • AlyxMS [he/him]
    ·
    3 years ago

    Same, been playing since early 2010s, still playing to this day.

    I think the best change they did compared to the Sims 2 is making the motives much easier to fill. So you have more time to focus on your own objectives instead of staying alive. With the open world, the Sims 3 plays more like a RPG than a day-to-day simulator. Planting steak, writing erotic novels and woohooing the neighbors is always more fun than eating 3 meals in a roll so you don't starve.

    To me the Sims 4 plays alot like a TS2 remake. Slower filling motives, loading screen between travels and mood management all points to more micromanagement and less RPG. I know a lot of people like micromanagement, but I'm sticking to woohooing the whole town.

    • doublepepperoni [none/use name]
      ·
      3 years ago

      To me the Sims 4 plays alot like a TS2 remake. Slower filling motives, loading screen between travels and mood management all points to more micromanagement and less RPG. I know a lot of people like micromanagement, but I’m sticking to woohooing the whole town.

      I remember hearing that a lot of the cooler elements from The Sims 3 were pared down or removed because they made the game more demanding to run, which was not ideal since large swaths of the Sims' target audience have older or less powerful hardware