Who cares, it has the best atmosphere.
Also the best song in the game is during the fight.
There are more to games than just mechanics my friend.
Sometimes you just need to take a sec and just vibe out with a cool boss ya'know?
Lol no wonder you thought it was easy. If you're level 200 literally anything in the game will be a cakewalk.
Really though, the game is balanced for a much lower level than your character so that is likely distorting your perception of the difficulty of certain bosses. That ancestor spirit is a ~level 40 boss, so of course it won't hit the same if you tackle it at 60.
Overall this has been my biggest problem with ER vs the other FromSoft games. The way it's structured makes it very easy to miss areas until they're way beneath you. This is in start contrast to their previous more linear games, which were designed in a way that allowed for careful difficulty balance throughout.
I am getting clapped by melania at 135. Ive burned through all my rune arcs and died 50 times. I have basically given up
I think there was some degree of misunderstanding. I was saying that the boss seemed easy to you because you were overleveled for the area where you fought it, if you had played through that area earlier you would likely have had a better experience.
What about the second one, that heals constantly and has a few bullshit moves that are nearly impossible to dodge?
This is an entirely fair critique of the game. There is a lot of filler.
ER has several memorable main bosses, such as Dr. Archibald "Archie" Morris and Lucien Dubenko
Yeah I had the same thoughts too after completing it, it feels like there weren't really any more "over the top thrilling" moments/fights in ER than say DS3, but they were just spaced out way more. Some of the mini-bosses did give me some thrilling fights, like the Black Knife in a tiny chapel room was fun for me, but by the fifth time you're fighting the same mini-bosses in a different area it's very underwhelming lmao.
Spiritcaller Snail
If only because I never thought I'd get clapped by a snail
I personally don't understand the point of Elden Ring. My understanding was that the whole draw to Souls-Bornes is that they map the extremely particular form of game progression of Post-Symphony Castlevania titles onto a 3-D environment, while also allowing you to build your own bespoke character to meet that challenge, without creating a game that feels fundamentally broken.
Turning that kind of game into an outright open-world sandbox seems to me to kind-of destroy the whole premise, tbh.