This is applicable to so many games. A lot of open world games become so empty and lifeless after you complete the story because all the characters basically disappear from the gameplay. One of my biggest complaints about a bunch of games that could otherwise be fun to play even after you "complete" them.
not surprised to hear that. wish they would've included it, would've been cool. it seems like they had to leave a lot of stuff on the cutting room floor, especially in new austin. would be really cool to be able to see all the scrapped stuff. isn't there some website that catalogues unused or unreleased video game stuff? something 64 i think
Also, I think they should have been a lot bolder with their story-overworld integration when it comes to camp funds and shit like that, because 99% of people who have played the game have at one point or another asked the question of "I have all this fucking money, surely at some point its enough" and it would be very impactful if the game literally just shows you that no, the gang is at a point where no amount of money you can realistically get is going to be enough.
They already have a natural story point where you could transition into full freeroam without the gang being a financial strain, instead of just spending camp funds on upgrades and cosmetics, do shit like, oh someone got a gunshot wound, time to pay a back-alley doctor, whoops someone got arrested we're gonna need bribe money, help us Arthur we're actually starving etc etc.
It feels like they couldnt decide between the wish fulfillment of being an outlaw during the golden age of the west or w/e and having the story drama of the taming of the west and the end of outlaws.
red dead redemption 2 should have let you hang out with gang members outside of missions/camp. huge missed opportunity
you also couldn't fight pinkertons outside of story missions
Right!? Let me burn down their HQ.
This is applicable to so many games. A lot of open world games become so empty and lifeless after you complete the story because all the characters basically disappear from the gameplay. One of my biggest complaints about a bunch of games that could otherwise be fun to play even after you "complete" them.
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not surprised to hear that. wish they would've included it, would've been cool. it seems like they had to leave a lot of stuff on the cutting room floor, especially in new austin. would be really cool to be able to see all the scrapped stuff. isn't there some website that catalogues unused or unreleased video game stuff? something 64 i think
yeah there's two spots, one called the cutting room floor, and the other is unseen64
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Also, I think they should have been a lot bolder with their story-overworld integration when it comes to camp funds and shit like that, because 99% of people who have played the game have at one point or another asked the question of "I have all this fucking money, surely at some point its enough" and it would be very impactful if the game literally just shows you that no, the gang is at a point where no amount of money you can realistically get is going to be enough.
They already have a natural story point where you could transition into full freeroam without the gang being a financial strain, instead of just spending camp funds on upgrades and cosmetics, do shit like, oh someone got a gunshot wound, time to pay a back-alley doctor, whoops someone got arrested we're gonna need bribe money, help us Arthur we're actually starving etc etc.
It feels like they couldnt decide between the wish fulfillment of being an outlaw during the golden age of the west or w/e and having the story drama of the taming of the west and the end of outlaws.