I think people hate lol so much because they have an incorrect approach to it, they derive enjoyment from winning which of course means that in every match half of the players are having a good time and the other half suffers, the better approach is to take pride in your skill and enjoy overcoming difficult matches as proof of your skill, personally winning close matches where i knew my impact led to the victory was my greatest pleasure in that game, i would ride that high for hours
I just dislike lol cos it felt like a boring back forth most matches where no real decision mattered whereas in dota a teamwipe could mean defeat and every action felt like a genuine risk. Pulling off a good fight and pulling back a match felt great.... Well until the afk antimage stopped jungling anyway
Man I dunno, I think those games are inherently toxic, for a combination of reasons:
First up, it's a 5 person team game where moment to moment decision making matters a lot. Unlike a team shooter where the main decision is 'do I go left or right? or 'do I peek this corner?' or 'do I throw the grenade?', decisions in LOL have a lot more weight. If I leave mid to gank bot but the gank doesn't result in anything, then I lost 2 waves of creeps in my lane and let my enemy there recover, or do their own roam. If I take one risk and it doesn't pay off, I am now behind and will stay behind unless someone else helps me, or my opponents make a mistake.
If you play alone and you made that mistake, people will blame you for losing the game.
If you play with friends, you better be equally good at the game (you won't be), because if one of you is a lot better and one is a lot worse, the matchmaking will roll some dice and, most likely, you will end up in a weird game where the good players roll over the bad ones. And god help you if you like playing support at a high level, because you will have to carry anyway because your less good firends are being ganked by a player too good for them to handle...
And then there is picking heroes, the main appeal of the game. About 20% of all my games were decided by someone just picking the wrong-ass hero into someone else's pick. And then you atre stuck in a game for 20 to 60 minutes with that terrible decision. And if you picked wrong, or fed or whatever, that feels real bad.
It's just a mess and it creates misery. I am happy I stopped playing it or games like it.
I think people hate lol so much because they have an incorrect approach to it, they derive enjoyment from winning which of course means that in every match half of the players are having a good time and the other half suffers, the better approach is to take pride in your skill and enjoy overcoming difficult matches as proof of your skill, personally winning close matches where i knew my impact led to the victory was my greatest pleasure in that game, i would ride that high for hours
I hate lol because they were mean to me and I'm a baby :(
Valid
I just dislike lol cos it felt like a boring back forth most matches where no real decision mattered whereas in dota a teamwipe could mean defeat and every action felt like a genuine risk. Pulling off a good fight and pulling back a match felt great.... Well until the afk antimage stopped jungling anyway
I dont play mobas but If I had to play one it would be dota 2
Man I dunno, I think those games are inherently toxic, for a combination of reasons:
First up, it's a 5 person team game where moment to moment decision making matters a lot. Unlike a team shooter where the main decision is 'do I go left or right? or 'do I peek this corner?' or 'do I throw the grenade?', decisions in LOL have a lot more weight. If I leave mid to gank bot but the gank doesn't result in anything, then I lost 2 waves of creeps in my lane and let my enemy there recover, or do their own roam. If I take one risk and it doesn't pay off, I am now behind and will stay behind unless someone else helps me, or my opponents make a mistake.
If you play alone and you made that mistake, people will blame you for losing the game.
If you play with friends, you better be equally good at the game (you won't be), because if one of you is a lot better and one is a lot worse, the matchmaking will roll some dice and, most likely, you will end up in a weird game where the good players roll over the bad ones. And god help you if you like playing support at a high level, because you will have to carry anyway because your less good firends are being ganked by a player too good for them to handle...
And then there is picking heroes, the main appeal of the game. About 20% of all my games were decided by someone just picking the wrong-ass hero into someone else's pick. And then you atre stuck in a game for 20 to 60 minutes with that terrible decision. And if you picked wrong, or fed or whatever, that feels real bad.
It's just a mess and it creates misery. I am happy I stopped playing it or games like it.
The problem is that a lot of the design of the game leads to winning being the only fun you can get out of it.