This game just came out last week, I think some here might enjoy it.

It has very simple TTRPG-inspired dice mechanics and the story has me hooked

Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.

You play as someone whose consciousness has been bought and transferred into a synthetic body to perform labor in deep space, but you have been waylaid at a hub station while being shuttled to your assignment. This could be your chance to escape...

A DRM free copy is available on GOG-games.com

Its 10% off on Steam until May 12th if you want to support the dev

    • Tervell [he/him]
      ·
      edit-2
      2 years ago

      Is it just the box being on the right side? Shadowrun Returns had it back in 2013. I guess it's just an effective design for fitting both the dialogue and some kind of expressive character portrait on the screen, which is useful in isometric RPGs where you can't really see characters' faces in normal gameplay

    • machiavellianRecluse [none/use name]
      ·
      2 years ago

      Which point and click game? Also yeah I think disco def popularized it. Iirc they deliberately did it this way to mimic twitter's design.

  • SacredExcrement [any, comrade/them]
    ·
    2 years ago

    I'll be honest, I thought this was a dig at Star Citizen for focusing on 'blanket physics' recently, but this looks interesting

    • farter [he/him]
      hexagon
      ·
      edit-2
      2 years ago

      lol no the synthetic persons in-game are just called 'frames' or 'Sleepers' (i think because the original body is in stasis or something? idk)

      • MolotovHalfEmpty [he/him]
        ·
        2 years ago

        Yeah. AI sentience is illegal so corporations get around it by luring workers into contracts where they put them into cryo-storage and transfer/copy their consciousness (or most of it) to a blank synthetic person as a loophole.

  • Bloobish [comrade/them]
    ·
    2 years ago

    Just played it and it has my stamp of approval as a damn good leftist game (though not as based as Disco Elysium).

  • Kirai [he/him,they/them]
    ·
    2 years ago

    Finished my 2nd playthrough the other day, and I really enjoyed it. As MolotovHalfEmpty said, once you're just waiting for something to finish (looking at you mushrooms and tree) it gets pretty slow, but over all I enjoyed it. I think I pursued all the plot threads I could find, and I enjoyed all of them. The ambience and writing are great, I usually have a podcast or music on while I play something, but this time I never did.

    I will say, I wish there was a proper stay on the eye ending. I've heard it justified as that being the ending, as your character goes through living their everyday life, but it's kinda unsatisfying. I would've also liked a way to more... permanently change the eye. Because you can do the quests and kick out the corporate bastards, but in the end nothing really changes. I can only think of one where a name changes, which is a nice touch. It'd be better if I could see what kicking out corporate influence meant beyond my own character.

    Overall though, still a great game, enjoyed it immensely.

    • MolotovHalfEmpty [he/him]
      ·
      2 years ago

      Yeah, a more shifting balance or political situation on The Eye would be nice and probably doable within the scope of the game, but in retrospect I wonder if the devs sort of deliberately avoid that to tell a more personal story about what it means to make a life.

  • MolotovHalfEmpty [he/him]
    ·
    2 years ago

    I'm sick and can't sleep as a result of the meds either so I've just smashed through 3 playthroughs in the last 24hrs or so and I... absolutely... fucking... loved it.

    It's got some of the better video game writing I've seen in a while, the world building is superb, it's politics are excellent (although it doesn't railroad you into them obnoxiously), the character art is lovely, the subtle soundtrack is gorgeous, and at least one of my endings had me sobbing uncontrollably for at least quarter of an hour.

    My only criticisms would be that even on my first playthrough it felt fairly trivial to survive and do what I wanted before long, and that if you choose to avoid an ending option or two the pacing slows waaaay down towards the end as you wait for new things to happen. But those are pretty minor criticisms really given how good it is.

    • farter [he/him]
      hexagon
      ·
      2 years ago

      Yes if you just avoid pulling on all the plot threads at once, you have fewer timers to work against. Thats how I've been doing my second run

  • Kirai [he/him,they/them]
    ·
    2 years ago

    Picked it up and really enjoyed it, also got the same ending as you on the first go through. Definitely putting in another playthrough, probably as a machinist.

    • farter [he/him]
      hexagon
      ·
      2 years ago

      Replay has been cool so far, helped several characters I did not even encounter the first time around bc I had been selective about which zones I explored/unlocked

      Came up 1 fuckin tick short of successfully helping Bliss though :deeper-sadness:

  • farter [he/him]
    hexagon
    ·
    edit-2
    2 years ago

    Finished a Machinist run in 45 cycles

    story spoiler

    I escaped aboard the weird libertarian org's secret colony ship with my new adopted family.

    Idk what kind of future the daughter will have on this colony world established beyond the control of the Core systems

    :yea:

    I think I will replay to see an alt ending

    story spoiler

    investigate the station factions completely , figure out how to settle down there permanently