Makes me think of strategy games where someone makes a bid for an early rush that didn't pan out and then losing 10 minutes later because their opponent developed their economy.
or vice versa - going for a build that's too greedy and losing to a rush. you'd be surprised how many people whine about how their opponent was dishonorable for rushing them.
Ah, the old scrub play. Tbh, if you're new to rtses, it feels more natural to turtle and city-build, but the game can't encourage it or else matches go on forever and nothing happens.
Makes me think of strategy games where someone makes a bid for an early rush that didn't pan out and then losing 10 minutes later because their opponent developed their economy.
The Nazi Germany strategy.
We only have to kick in the door, trust me bros - Hitler 1941
:pit: :stalin-gun-1::stalin-gun-2:
or vice versa - going for a build that's too greedy and losing to a rush. you'd be surprised how many people whine about how their opponent was dishonorable for rushing them.
Ah, the old scrub play. Tbh, if you're new to rtses, it feels more natural to turtle and city-build, but the game can't encourage it or else matches go on forever and nothing happens.
> 6 hours into a 1v1
> other player attacks
> wtf we agreed no rush!