On the 21st of March in 1965, on what was the third attempt by organizers to do so, voting rights activists successfully marched 54 miles from Selma, Alabama to the state capital Montgomery, arriving there with more than 25,000 people.

The marches were organized by civil rights activists to demonstrate the desire for black citizens to exercise their constitutional right to vote, in defiance of state repression. By highlighting racial injustice, they contributed to the passage of the Voting Rights Act that year, a landmark federal achievement of the civil rights movement.

The first attempt to make the march happened on March 7th, but failed due to police brutality. Police knocked marchers to the ground, beat them with nightsticks, and fired teargas. One marcher, a 14 year old girl, required 28 stitches in the back of her head. Although the assault ended the first attempt of protesters to march to Montgomery, it brought international attention to the protest.

After a federal court ruled that the march was legal, the third and successful attempt to march to Montgomery was made. By its end, 25,000 people marched to steps of the State Capitol Building in Montgomery. The protest was a watershed moment in the civil rights struggle, and, by the next year, 11,000 black people were successfully registered to vote in Selma.

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  • Frank [he/him, he/him]
    ·
    7 months ago

    No plot survives first contact with the party.

    I would suggest checking out "Session Zero"

    Here's one article about it

    • https://www.dicebreaker.com/categories/roleplaying-game/how-to/how-to-run-session-0-dnd-rpg

    A good session zero to work out what kind of game you want to play - comedy, serious, high fantasy, gritty swords and sandals, whatever - can be really helpful.

    Some rules I impose on my players

    • No torture or SA, ever, for any reason

    • All characters must know each other and have a reason to trust each other and cooperate. They don't have to like each other but they must have trust enough to cooperate in dangerous situations

    • One drink per session. I find that more than that just leads to problems as people get distracted

    • Please show up ready to play. That means having your character sheet, books, etc ready to go

    • Please show up on time

    • Please pay attention during the game. Pay attention to what is happening, think about your next move, and be ready to take your turn. Don't browse on your phone. This helps keep the game moving and shows respect for all players, including the DM.

    Something else to look in to is the "Fade to black" or X-Card mechanic. Basically, if something in the narrative is making a player upset or uncomfortable they tap the "X-Card", a physical card on the table. That indicates to the DM or GM or storyteller that the player is uncomfortabvle with the content of the scene, so the DM cuts the narration and moves along

    https://docs.google.com/document/d/1SB0jsx34bWHZWbnNIVVuMjhDkrdFGo1_hSC2BWPlI3A/edit