On the 21st of March in 1965, on what was the third attempt by organizers to do so, voting rights activists successfully marched 54 miles from Selma, Alabama to the state capital Montgomery, arriving there with more than 25,000 people.

The marches were organized by civil rights activists to demonstrate the desire for black citizens to exercise their constitutional right to vote, in defiance of state repression. By highlighting racial injustice, they contributed to the passage of the Voting Rights Act that year, a landmark federal achievement of the civil rights movement.

The first attempt to make the march happened on March 7th, but failed due to police brutality. Police knocked marchers to the ground, beat them with nightsticks, and fired teargas. One marcher, a 14 year old girl, required 28 stitches in the back of her head. Although the assault ended the first attempt of protesters to march to Montgomery, it brought international attention to the protest.

After a federal court ruled that the march was legal, the third and successful attempt to march to Montgomery was made. By its end, 25,000 people marched to steps of the State Capitol Building in Montgomery. The protest was a watershed moment in the civil rights struggle, and, by the next year, 11,000 black people were successfully registered to vote in Selma.

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  • TheDialectic [none/use name]
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    edit-2
    7 months ago

    If it is your first time buy a pre-written adventure and run it. Or download it and print but you want a thing to flip through. When you got a feel for how to do that you canstart changing things to your parties taste. Find some ambient music sites, there are a few. It really helps. Get some mood lighting. Dress up a little cute. I used to wear the top of a suit when I was DMing and street clothes when i was just playing. You can get a chain mail shirt from aliexpress for surprisingly cheap. Just the goal is for everyone to have a good time. It is theater mixed with gambling. You want to work in as many little nice details like that. That is what really sells the experience. Find a website that sells cheap 3d printed minies, get a source for nice maps. Little arts and craft props really sell the experience. Get a cute little dice tower or a little set of cups for dice. I recommend a chess clock so if things are taking to long you can let you players know to stay on track.

    It is hard to manage the expectations and fun of a hand full of people. The traditional session is 3 hours once a week. I would plan for there to be one thing I knew each player would like specifically each session. I think the current best practice is to have a session be made of six parts. So whatever thing or task the players are doing should by default be about half an hour. Unless you have a good reason you will peobbaly start to lose them if it drags past that. However if they are having fun engaging with a part let it run long or if they aren't enjoying a part move on.