I am once again saying that people will still do things without a profit motive.
Also, Sakurai always seems so wholesome.
it really is weird to characterize this as "money-losing." sure the production costs might be higher than a blog but like, he's an artist. game design is an art. talking about your practice, explaining your ideas and engaging with an audience is critical to the creation of art.
first video is about hitstun
I fucking love juice :lets-fucking-go:
I fucking want everything to feel crunchy and impactful
Aren't, like, 99% of YouTube channels operating at an (at least implicit) loss?
If viewed thru the lens of profit motive, having free time at all is 'money losing'
:yea:
The only game dev we uncritically support is Toby Fox :trans-undertale:
Does he have employees in the traditional capitalist-worker sense? I always thought he was more of a Creative Director high prestige middle-manager type. Though yeah he and his wife do have Sora Ltd. and I really don't understand how that company works. Supposedly they're the only two employees but they use it to outsource development? I genuinely don't really get the biz model there.
Masahiro Sakurai is a mad whirlwind of game design
the guy designs games down to posing action figures for photos to describe all the animations for every character
Those little posable drawing figurines are such a good way to get those cool images out of your head and into the real world, especially if you're not great at just sketching from scratch
Right that's kinda the impression I got. So he's just a very high end worker in that case. I'm sure way more comfortable than the vast majority of us but not a capitalist in any meaningful sense and not directly exploiting people's labor, at least any more than your average middle manager/direct supervisor.
(Don't really have a stake one way or another though, I've had my fun with some of the dude's games and he seems like a nice guy in his presentations but beyond that he's just another stranger on this big ass planet)