Every match of this would bog down to a stalemate at the bathroom. Sort of like the tunnels at cp_dustbowl, you'd really need something like the Übercharge to make it playable
The plan is so videogamey in its design. You start at the living room, the winding plan gives an illusion of space when it's just a long corridor, the master bedroom's door is locked with the key located in the pink bathroom meaning you'll have to fight the boss waiting for you at the blue bedroom, an important cutscene happens at the master bedroom, and depending on what happens, you either escape from the house through the garage in a cutscene or a fire starts at the garage and you'll have backtrack and escape through the outdoor bar.
This is like if an architect was educated entirely on old FPS maps.
Truly the "colony ship for sale - cheap" of houses.
The reason you have to walk through every room in the house to reach the master bedroom is because that's where the red keycard is.
Every match of this would bog down to a stalemate at the bathroom. Sort of like the tunnels at cp_dustbowl, you'd really need something like the Übercharge to make it playable
The plan is so videogamey in its design. You start at the living room, the winding plan gives an illusion of space when it's just a long corridor, the master bedroom's door is locked with the key located in the pink bathroom meaning you'll have to fight the boss waiting for you at the blue bedroom, an important cutscene happens at the master bedroom, and depending on what happens, you either escape from the house through the garage in a cutscene or a fire starts at the garage and you'll have backtrack and escape through the outdoor bar.
not enough lanes tbh