The living room and master bedroom sharing an entire wall but requiring a walk through the entire house including the bathroom in order to reach it is truly suburbia in microcosm
People found the Zillow listing and apparently there is actually a door between the living room and the hall
Making the Bathroom the central corridor of the home is highly efficient use of space
E: Imprisoning an ancient evil in the Master Bedroom, behind 6 doors
At least you’ll be safe from the cyclones that oh-so-famously hit Los Angeles instead of the southern Mexican coast
Holy shit, it’s real! And can be yours for only $958,000!
https://www.redfin.com/CA/Glendora/101-E-Linfield-St-91740/home/8032531
Oh God the bathroom cabinet has a sliding door
https://ssl.cdn-redfin.com/photo/45/bigphoto/304/CV21067304_14_0.jpg
Edit: their child is named Nixon?!
https://ssl.cdn-redfin.com/photo/45/bigphoto/304/CV21067304_20_0.jpg
Few people have made it to the hidden bathroom rumoured to exist beyond the third bedroom, even fewer have returned.
This is like if an architect was educated entirely on old FPS maps.
Truly the "colony ship for sale - cheap" of houses.
The reason you have to walk through every room in the house to reach the master bedroom is because that's where the red keycard is.
Every match of this would bog down to a stalemate at the bathroom. Sort of like the tunnels at cp_dustbowl, you'd really need something like the Übercharge to make it playable
The plan is so videogamey in its design. You start at the living room, the winding plan gives an illusion of space when it's just a long corridor, the master bedroom's door is locked with the key located in the pink bathroom meaning you'll have to fight the boss waiting for you at the blue bedroom, an important cutscene happens at the master bedroom, and depending on what happens, you either escape from the house through the garage in a cutscene or a fire starts at the garage and you'll have backtrack and escape through the outdoor bar.
I take about 20-45 minutes to be done with the bathroom; I'd feel really sorry for the people I'm imprisoning when I use it.
they finished the interior decorating before they realised that the master bedroom didn't have a walk in closet, so the obvious thing to do is knock a hole in the garage wall and build the closet in a box into the garage
I don't know anything about fire codes but to have only one exit with half a dozen chokepoints does not feel like a good idea.
The architect was a level designer on the original Goldeneye for N64.