Basically story-oriented role playing games, instead of dress-your-virtual-doll-and-find-the-jumbo-potatoes "RPGs".

Like for fuck sakes, I have way more fun reading a totally rail-roaded choose-your-adventure book game than with GOTY shits.

Or please point me at your favorite choose-your-adventure mobile-books, I love them. Or good AI-DMs, I tried one once and didn't really like it.

No, I can't join an IRL TTRPG group cuz where I live :cri: and I don't like to talk to my computer either.


Edit: Dang, thank you all!

  • space_wizard [any]
    ·
    2 years ago

    Citizen Sleeper. No action RPG mechanics, just a system of resource management where a set of dice are rolled at the start of each cycle and you have to choose how to distribute them. Really well done and contributes to the game's themes. It's also got beautiful art, an excellent soundtrack and the ways the narrative can branch can be really touching.

    Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.

    • TornadoThompson [none/use name]
      ·
      edit-2
      2 years ago

      I really want to get into Citizen Sleeper but white text on black background causes halation and royally fucks with my eyes - same with anything that has a dark mode - it was one of the reasons I made an account here - the default b/w theme is hellish.

    • infuziSporg [e/em/eir]
      ·
      2 years ago

      Citizen Sleeper really had potential. Early on, it felt difficult to survive, but after the first few segments, it got very easy and repetitive. I had to test what would happen if your body depleted- nothing, you just lost a level in a skill which just means it would take more time and dice-rolling to do the same questlines. It became clear that the same thing happens no matter what dialog options you choose. It didn't really feel like a game, more like an interactive story with multiple endings.