• drhead [he/him]
    ·
    2 years ago

    Inverse kinematics isn't THAT hard honestly, when you're a massive company that should be able to afford people who know what they're doing.

    Still isn't going to fix the fact that they have no market for this product.

    • pooh [she/her, love/loves]
      ·
      2 years ago

      Yeah, VRChat has done legs just fine since forever. Not sure why this is so difficult for Fuckerberg.

      • Anemasta [any]
        ·
        2 years ago

        Supposedly having vr legs that don't move in sync with your actual legs gives you a weird feeling most people don't like. To actually track legs and body people use those lighthouse pucks you have to attach to a point you want to track. Each of them costs like $100. Musk claims they've developed an AI model that can track legs just from the cameras on the headset, though the demo in OP is faked through usual motion capture.

        • Frank [he/him, he/him]
          ·
          2 years ago

          Supposedly having vr legs that don’t move in sync with your actual legs gives you a weird feeling most people don’t like.

          I can't speak for everyone but I got used to it in like ten minutes. And mostly when you're in VR chat you're just standing around anyway so your legs aren't moving around very much to begin with.

          • Anemasta [any]
            ·
            2 years ago

            Interesting. Maybe I'm stupid to assume Facebook has good data on this, but I guess they've figured that for the wide audience they are catering to 'non-sync leg syndrome' can be enough of a problem to go with the initial floating torso thing.

            • invo_rt [he/him]
              ·
              2 years ago

              idk. I have literally hundreds of hours in VRC thanks to COVID and never had an issue with non-sync legs. Most of the time, I'm not staring at my own legs and for other people, the inverse kinematic legs are believable enough. It's not like the game is so realistic that you forget you're in a fake world.

          • Anemasta [any]
            ·
            2 years ago

            That's cool. Still, the Quest idea is that just you put on your headset and it is supposed to work without a PC or other gizmos. There's something to it. If I had one I'd be walking in VR all around my grandparents' dacha instead of my tiny living room.

        • JoeByeThen [he/him, they/them]
          ·
          2 years ago

          To actually track legs and body people use those lighthouse pucks you have to attach to a point you want to track. Each of them costs like $100.

          Yeah, Facebook could release trackable "controllers" for the feet, they probably just can't do it cheap enough to sell.

    • Bobby_DROP_TABLES [he/him]
      ·
      2 years ago

      Inverse kinematics is overkill, just a simple walking animation would cut it. Like on a technical level it is so fucking baffling that they not only couldn't figure this out but also bragged about figuring it out like it was something impressive.