If you find yourself regularly working within mediums that require modicums of creative output, do you find yourself repeating certain tricks, methods, processes, bits, etc. that seem personalized or unorthodox to you for not much reason besides 'I just think they're neat' or 'I'm just comfortable doing this' or simply for the bit? At any scale/scope.

If so, what are they?

  • WhyEssEff [she/her]
    hexagon
    ·
    2 years ago

    I’ve been developing a decent bit of medium fluidity since I have a passion project I’m roadmapping that kind of requires it (independent game vision), so I’ll talk a bit about the medium I’m most comfortable in and have been at the longest, music.

    Off the top of my head, I like this 8 note key-relative pattern (written in Am purely for display). I like to use percussive, staccato sounds in my melodies. I use Logic Pro, and I find myself using the stock marimba a lot since I vibe with its timbre.

  • BeamBrain [he/him]
    ·
    2 years ago

    I make all my games in a 320x240 resolution and limit myself to 16-bit colors.

  • InternetLefty [he/him]
    ·
    2 years ago

    For guitar players 99% of the time you're going back to that 2nd-4th string minor pentatonic pattern because bendy + easy to move up and down the neck from there. See - a lot of rock songs (intro to Octopuses Garden, Reelin In The Years melody, Where Is My Mind melody and solo etc etc)

  • build_a_bear_group [he/him, comrade/them]
    ·
    2 years ago

    Most people don't consider it a creative output. But when I am really feeling myself and am feeling really creative with my software architecture on a C/++ codebase, I will make sure that every call to free() is preceded by the comment

    /* FREEDOM!!!! - Mel Gibson */

    As a weird, idiosyncratic Braveheart reference that pisses off all my colleagues.

    • LucyTheBrazen [she/her]
      ·
      2 years ago

      When it comes to programming, especially in C/C++ use bitmasks as often as possible. Use ternary operators as often as possible. Generally make my code as hard to parse as possible without seeming purposefully obtuse

    • UlyssesT [he/him]
      ·
      2 years ago

      One, two, Macaulay Culkin comin' for you... :sicko-zoomer:

  • WhatDoYouMeanPodcast [comrade/them]
    ·
    edit-2
    2 years ago

    when I'm writing fiction I keep a couple rules like coyote and roadrunner [1]

    they can never say thing

    they're not supposed to ask for dimensional analysis ("how far away?" "how tall" "how long") with units if they can help it

    internal monologues are generalized and described, never repeated verbatim

    curse words are reserved for when they're really, really mad

    no chosen ones

    no glorifying moral absolutes

    communism must make an appearance and must be portrayed positively

    the MC must do something noteworthy eventually because that is the purpose of the story being told in their POV

    [1]https://kottke.org/12/03/the-rules-of-road-runner-and-wile-e-coyote-cartoons

  • PeludoPorFavor [he/him]
    ·
    2 years ago

    when i draw, it's basically just 2 things.

    smutty aliens ladies in fishnets.

    or caricatures with sorta just white circle eyes.

    these are mostly because it's easy and funny.

    I am not sure if this is the answer you're looking for.

  • FlakesBongler [they/them]
    ·
    2 years ago

    If you go back through everything I've ever written and take the first letter of every sentence, you'll find a secret message

    And that message is

    A lie, a fraud, a total fabrication from our team of writers

  • PaulSmackage [he/him, comrade/them]
    ·
    2 years ago

    Saxophones, distorted organs, or 12 string guitars. Never on the same track, but they each add something that i feel is missing in a track.

  • Owl [he/him]
    ·
    2 years ago

    I've completely lost track of what writing quirks I use under which identity and only vaguely remember that Owl doesn't use as many commas as he should.

  • Mehrunes_Laser [comrade/them, any]
    ·
    2 years ago

    When I am doing paintings/drawings on my tablet, I keep coming back to infinite painter as a painting program. I also have clip studio and krita. They are both fantastic applications that are so much more powerful and versatile compared to infinite. But what's the point in all that horsepower when all I need is a color picker and a brush?

    Also, there is a canvas texture that comes with infinite that I love. It gives my paintings an appropriate level of skrungly that matches my aesthetic.