• GnastyGnuts [he/him]
    ·
    2 years ago

    I know the PS1 retro aesthetic is kind of overplayed in indie games right now, but some of them are actually really nice looking. They're still low poly, but typically slightly higher poly and with higher quality textures than old consoles could actually handle, so they look like what I remember games from the time looking like, rather than how shitty they actually looked.

    There are plenty that do a sloppy job of it, but with the right art-style and good texturing, that stuff can actually look really nice, and nostalgically soothing to old knobs like me who remember it from our younger days.

    • laziestflagellant [they/them]
      ·
      2 years ago

      I wish they'd tone down the PS1 floating point polygon jittering effects "for authenticity" though. Game developers back in the day were aware of the jitter and tried to build environments and scenes to mitigate it the best they could. Adding in graphical effects for the fun of it that contribute to eyestrain is literally the opposite of authenticity in this case.

    • doublepepperoni [none/use name]
      ·
      edit-2
      2 years ago

      Even though I started playing games on the PS1, I'm not huge on the retro low poly look. I just don't think late 90s early 3D graphics have aged well at all, and that includes PC games as well. I have no trouble playing games from the era, but to deliberately emulate the look when it's so clearly a compromise doesn't seem like a good idea to me.

      Emulate the look and feel of PS2 games instead. Give me a game that looks like MGS3 :pingu-horny:

    • hexaflexagonbear [he/him]
      ·
      2 years ago

      I love that the PS1 aesthetic exists purely because of cost-cutting and thermal budgeting. Like the technology existed to do the rendering it did properly, the just wanted to save pennies per unit sold lol.

    • hexaflexagonbear [he/him]
      ·
      2 years ago

      I love that the PS1 aesthetic exists purely because of cost-cutting and thermal budgeting. Like the technology existed to do the rendering it did properly, the just wanted to save pennies per unit sold lol.