For me, it's the bullshit where no one ever brings up the shitty working conditions or bigotry in the gaming industry, but they will come together and loudly throw a tantrum about the developers not overworking themselves to make their treat 100% what they wanted.
I swear to god, gamers are the most product-brained people on the planet, they can't comprehend the idea of a development team having a vision for a game that doesn't match their own. They pretend that their complaints are "fighting the big multimillion corporation" when really they have no problem with soul-sucking corps that treat their employees like shit as long as the product caters to their specific tastes.
People were madder about Rockstar doing a remake with graphics they don't like than the 100+ work hours they made developers do to complete RD2
They're more annoyed that the Switch doesn't have PS5 Graphics and makes "baby games for Disney adults" than they are that Nintendo of America treats employees like shit
And you know the only reason they give half a shit about Blizzard's sexual harassment problems is that in their eyes Blizzard has been making "sub-par woke garbage" these days. If Fromsoftware was harassing their workers, they wouldn't care.
Instead of addressing the issue that the industry is bad as a whole because of capitalism, they will instead demand you vote with your wallet. Calling you a shill if you like anything from whatever company they have decided they hate at the time while ignoring problems from companies that create things they enjoy. If anyone points out that ethical consumption doesn't exist then you'll be called a hypocrite.
And they can't tell the difference between defending the workers that made a product and a giant corporation, either. It's really gross how they complain about overworked underpaid workers as "lazy devs"
Gamers delenda est. :gamer-gulag:
[end of my giant embarrassing rant]
The fact that they don't even know what they want. Whenever a game developer "listens to the fans" only it pretty much always ends up as a trash product. When the developers actually execute their vision instead of listening to twitter or Reddit user 6464676 it's usually good.
As much as people hate it, Call of duty is a great example here. They pretty much always do the opposite of what the hardcore fans want and it always sells a ton. Back when call of duty moved to modern times gamers said it should stick to WW2, back when it had the advanced movement gamers said it should go back to being on the ground. Now that call of duty is basically redoing all the modern warfare games gamers say they should do something new. And as the sales charts show, the gamers were wrong, and will continue to be wrong.
FIFA is another example. Players always say that they don't want the game to based around pace and speed and would prefer a more tactical and accurate soccer game, but every time FIFA does that (usually during the first month of the latest version of the game) the playerbase freaks out and wants the pace based meta back because all their players feel like tanks on a football pitch.
Uncharted is another example. As much as gamers claim to hate the cookie cutter game as a movie style with linear level design, it works every time and the games are usually good (except for uncharted 3)
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:marx: MMOs literally keep learning Marxism the hard way, and have to reverse-engineer planned economies where the player inputs are basically just there as a gameplay loop and not actually a meaningful economic input in order to prevent 1% of the playerbase from owning 80% of the high level gear.
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Can you talk more about this (if you want to) because the whole thing sounds fascinating.
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Yeah gamers always have these ridiculous ideas and wonder why your average person doesn't want to play this type of game. People that want every shooter game to essentially be a military simulation are the worst. Like when battlefield made sniper rifles do more damage over longer distances to eliminate quick scoping, every mil sim or gun nerd lost it because it was "unrealistic". Or when battlefield introduced experimental guns into their WW1 game so that there would be variety and the gamers lost their minds again because it wasn't historically accurate.
I have ridiculous ideas too, like I want an open world racing game with realistic physics, but I can admit it's a niche thing that probably won't or shouldn't be made.
Lmao I remember when Mass Effect was popular Pokemon fans were saying they wanted "dialogue trees with your choices affecting the plot"
It's wild that as soon as something becomes popular every game has to do what it did.
If it was up to gamers every game would be the same (and then they would blame the devs for that too)
This is already starting with every game thinking it needs to be open world, and include weird RPG and battle Royale elements for no reason. And I'm hating it lol.
Indie and retro gaming ftw
I agree, but mainly because I can't afford new gaming consoles or PCs lol
Drg is considered to have low graphics yet my potato laptop barely can handle it when swarms appears.
i love rpgs
most games would be better if they didn't try to incorporate lukewarm rpg mechanics
RPG mechanicas and crafting mechanics are there to artificially inflate game time. It's a marketing thing.
very true
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This is true of most media when you think about it. What else is all the bullshit algorithmic Netflix content if not "listening to the fans"? Let the creatives be creative. Good art never starts by asking what the audience wants. Good art gives the audience what it needs.
This is absolutely true, but capitalists cannot commodify that easily so actual good content exists in spite of the system it's made in.
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