It being zombie-esque is single-handedly the reason it was allowed to not only exist as a well funded show, but also be able to use its own story.
Film/TV production historically have not trusted videogame fiction... that is unless it is a survival horror/zombie theme or fighting game (Think of how many Resident Evil, Street Fighter, and Mortal Kombat adaptations there are). Any other game is immediately ignored and bastardized by a bunch of suits that have no respect for the source material. They believe anything else has to be "significantly adapted" for a cinematic experience, and thus they essentially throw the story (regardless of how good it was) in the trash and always manage to make a worse one. This happened again with Halo.
While yes, this is already primed to just be re-enacted in live action, it was also seen as a near "sure thing" out of the gate, which is why they were willing to give it the production value and the respect it has.
I for one am appalled that we don't see Joel constantly opening up drawers and cabinets to scavenge resources, and we never once see him combine Raid and brake fluid with a handful of nails and an empty can of beans, in order to make a grenade with his bare hands that he then throws at someone engaging in canned ambient dialogue to set them on fire.
It has to be the most successful video game adaptation to date, right?
Silent Hill will always have a special place in my heart. Double Dragon will have a separate place, because it was the 90s and we did things differently back then.
It has to be the most successful video game adaptation to date, right? I guess the original basically being a cinematic zombie thing already helped
It being zombie-esque is single-handedly the reason it was allowed to not only exist as a well funded show, but also be able to use its own story.
Film/TV production historically have not trusted videogame fiction... that is unless it is a survival horror/zombie theme or fighting game (Think of how many Resident Evil, Street Fighter, and Mortal Kombat adaptations there are). Any other game is immediately ignored and bastardized by a bunch of suits that have no respect for the source material. They believe anything else has to be "significantly adapted" for a cinematic experience, and thus they essentially throw the story (regardless of how good it was) in the trash and always manage to make a worse one. This happened again with Halo.
While yes, this is already primed to just be re-enacted in live action, it was also seen as a near "sure thing" out of the gate, which is why they were willing to give it the production value and the respect it has.
I for one am appalled that we don't see Joel constantly opening up drawers and cabinets to scavenge resources, and we never once see him combine Raid and brake fluid with a handful of nails and an empty can of beans, in order to make a grenade with his bare hands that he then throws at someone engaging in canned ambient dialogue to set them on fire.
I was particularly disturbed when he didn't have his Jerry-rigged flamethrower on his back at all times.
Silent Hill will always have a special place in my heart. Double Dragon will have a separate place, because it was the 90s and we did things differently back then.