I wrote a third of a story about a :freeze-gamer: who was at the launch of the world's most anticipated VRMMO 100 years in the future. I put numbers on the power levels, the movement speed, and the in-game currency. I think going full LitRPG is boring and it takes away from a character's ability to be creative. The narrative is in first person and it's portrayed like, "I know about all the spell descriptions, damage calculations, and optimizations, but I'm not going to bore you with it. What I want to talk about is the interpersonal drama in my hardcore guild and the streamers that associate with us."
I wrote a third of a story about a :freeze-gamer: who was at the launch of the world's most anticipated VRMMO 100 years in the future. I put numbers on the power levels, the movement speed, and the in-game currency. I think going full LitRPG is boring and it takes away from a character's ability to be creative. The narrative is in first person and it's portrayed like, "I know about all the spell descriptions, damage calculations, and optimizations, but I'm not going to bore you with it. What I want to talk about is the interpersonal drama in my hardcore guild and the streamers that associate with us."