I doubt it, but I do wonder if somebody will "figure out" or "take the time to" set up an AI system to watch a MMO player base and use the collected data to have a permanent almost realistic AI controlled bot base of players that could be plugged into PVP MMO's to keep the "wolves" happy.
Now I'm curious how much shifting along the sliding scale between, "doing it to win" and "doing it to cause misery", changes over time for a full time PvP player. :thinking-about-it:
I'd imagine that at first the high might come from just having "got gud" and after that high wears off things sliding into :joker-gaming: territory.
Depends on the playerbase :shrug-outta-hecks: , I guess.
If the whales are the PvPers and the cost of AI'ing bots into convincing 'players' as cannon fodder stays low I could see some MMO's that are nearing their normal "people move on to the next thing" phase trying to keep them engaged longer for that sweet sweet milk money.
Idk, but most serious pvp players I know aren't interested in easy fights or easy wins. They want a challenge that gets their blood pumping. That's probably partially bc of the people I choose to hang out with.
Even in CoD DMZ, which is played by CoD players, you'll run in to a reasonable number of people who will let you join their team and revive you after they kill you, or people who will let you share their extract helicopter. There's a huge potential for being a shithead in that game, but most people just want clean pvp, and a reasonable number, not a majority but a reasonable number, are happy to cooperate with strangers.
Idk, but most serious pvp players I know aren’t interested in easy fights or easy wins.
In that case, we're talking about different scenarios. A greifer isn't looking for an honest fight they're getting their kicks off of thinking that they're making somebody else miserable.
I doubt it, but I do wonder if somebody will "figure out" or "take the time to" set up an AI system to watch a MMO player base and use the collected data to have a permanent almost realistic AI controlled bot base of players that could be plugged into PVP MMO's to keep the "wolves" happy.
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Now I'm curious how much shifting along the sliding scale between, "doing it to win" and "doing it to cause misery", changes over time for a full time PvP player. :thinking-about-it:
I'd imagine that at first the high might come from just having "got gud" and after that high wears off things sliding into :joker-gaming: territory.
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Depends on the playerbase :shrug-outta-hecks: , I guess.
If the whales are the PvPers and the cost of AI'ing bots into convincing 'players' as cannon fodder stays low I could see some MMO's that are nearing their normal "people move on to the next thing" phase trying to keep them engaged longer for that sweet sweet milk money.
Idk, but most serious pvp players I know aren't interested in easy fights or easy wins. They want a challenge that gets their blood pumping. That's probably partially bc of the people I choose to hang out with.
Even in CoD DMZ, which is played by CoD players, you'll run in to a reasonable number of people who will let you join their team and revive you after they kill you, or people who will let you share their extract helicopter. There's a huge potential for being a shithead in that game, but most people just want clean pvp, and a reasonable number, not a majority but a reasonable number, are happy to cooperate with strangers.
In that case, we're talking about different scenarios. A greifer isn't looking for an honest fight they're getting their kicks off of thinking that they're making somebody else miserable.