One of the worst things about Vicky 3. "Oooooooh sorry hun, I know you just unlocked socialism, but actually your radical leaders just died and got replaced by ethnonationalists for 60 years sorryyyyyyyyyyy no you can't replace them."
Great man theory as a game mechanic. I don't know if they fixed it yet but the event that happens when your neighbor countries go liberal can flip even your communist party leaders to liberals. Then when that happens suddenly all the communist party members want to dismantle your council republic because the leader went lib.
One time I got impatient playing as China and tried to use a console command to assassinate Sun Yat-Sen so we could go full communism. Then the game crashed lol
A while back I was trying to do the spartacist uprising and I ended up using console commands and I had to kill over a hundred labor union leaders to get one of the socialist ideology types
I think that's almost inevitable in these sorts of games. There isn't really a defined concept of what you are other than "player". Some sort of trickster god that can only fiddle with the world through a few buttons and some buildings and occasionally appointing a different person.
Yeah it often feels like you're forced to roll with whatever ideology the RNG picked for you. I mean I guess that's not entirely unrealistic but I paid to have my larp fantasies come true god damn it.
They should have options before game start for what ideologies your country chooses like in HOI4.
I wonder if the country you pick influences it at all. The only time in my playthroughs where the trade unionists went fascist was when I played Italy. It was also when most of the world was in my customs union and I had free trade. I had a ton of petit bourgeoisie in the country because of all the trade centers and my capitalists were beyond rich. Whereas when I've done countries like afghanistan, sokoto, new grenada, as well as sweeden the trade unionists are always far left. It seems like there is a connection but idk. All you can tell from the game is that there is definitely chance involved.
Played as Germany, my Trade unions got ethnonationalist, so I had to win civil war with communist-led intelligentsia, vanguardist-hed armed forces and anarchist-led rural folk, lmao.
Communist intelligencia?? I got anarchist, social democrat, liberal, but never vanguardist! The idea of a bunch of students in arguing about how their professors are two self important and comfortable to be revolutionaries, just as their professors run by with AKs and molotovs
Seems like the upcoming update/dlc will fix that by allowing you to invite agitators of certain ideologies to your country, giving you a bit more control.
Obligatory hate for selling a fix to a problem though.
One of the worst things about Vicky 3. "Oooooooh sorry hun, I know you just unlocked socialism, but actually your radical leaders just died and got replaced by ethnonationalists for 60 years sorryyyyyyyyyyy no you can't replace them."
Great man theory as a game mechanic. I don't know if they fixed it yet but the event that happens when your neighbor countries go liberal can flip even your communist party leaders to liberals. Then when that happens suddenly all the communist party members want to dismantle your council republic because the leader went lib.
One time I got impatient playing as China and tried to use a console command to assassinate Sun Yat-Sen so we could go full communism. Then the game crashed lol
:fedposting: You're welcome!
A while back I was trying to do the spartacist uprising and I ended up using console commands and I had to kill over a hundred labor union leaders to get one of the socialist ideology types
console command: :the-doohickey:
I think that's almost inevitable in these sorts of games. There isn't really a defined concept of what you are other than "player". Some sort of trickster god that can only fiddle with the world through a few buttons and some buildings and occasionally appointing a different person.
that's some remarkable realism
Yeah it often feels like you're forced to roll with whatever ideology the RNG picked for you. I mean I guess that's not entirely unrealistic but I paid to have my larp fantasies come true god damn it.
They should have options before game start for what ideologies your country chooses like in HOI4.
I wonder if the country you pick influences it at all. The only time in my playthroughs where the trade unionists went fascist was when I played Italy. It was also when most of the world was in my customs union and I had free trade. I had a ton of petit bourgeoisie in the country because of all the trade centers and my capitalists were beyond rich. Whereas when I've done countries like afghanistan, sokoto, new grenada, as well as sweeden the trade unionists are always far left. It seems like there is a connection but idk. All you can tell from the game is that there is definitely chance involved.
Played as Germany, my Trade unions got ethnonationalist, so I had to win civil war with communist-led intelligentsia, vanguardist-hed armed forces and anarchist-led rural folk, lmao.
Communist intelligencia?? I got anarchist, social democrat, liberal, but never vanguardist! The idea of a bunch of students in arguing about how their professors are two self important and comfortable to be revolutionaries, just as their professors run by with AKs and molotovs
Two-thirds of my generals were communists or vanguardists too. Probably because I got an event that increased probability of leftist characters.
I love getting that event! Its so helpful. Also the red army event after going socialist is so :chefs-kiss:
Seems like the upcoming update/dlc will fix that by allowing you to invite agitators of certain ideologies to your country, giving you a bit more control.
Obligatory hate for selling a fix to a problem though.