they enlisted while stating that movie as their inspiration
If a movie about space marines fighting bug monsters was the underlying impetus behind your entire career... idk, man. That sounds like there's another problem buried (shallowly) under the surface.
That, or someone is just jerking your chain.
About as plausible as the folks that claim Terminator movies got them into designing ChatGPT.
People can and do sometimes do stupid things because they got the idea or inspiration from their entertainment.
We're getting dangerously close up "DOOM caused Columbine" levels of discourse.
Star Trek drove some kids to try to develop hyposprays and communicators, citing the show as their inspiration in adulthood.
The proximate cause for a marginal improvement to jet sprays is not Star Trek, I'm sorry. No more than the proximate cause to a marginally improved welding torch is Star Wars.
You’re willing to believe people power sliding into parking spaces but you’re not willing to believe impressionable young people don’t decide to enlist
Yes. Because one is an trivial impulse decision and the other is a career choice five years minimum.
I don’t think my claim is incredible
I watched Hairy and the Hendersons once and now I think Bigfoot is real.
It's not that people join the army because of CoD, it's that games like CoD or novels like Starship Troopers make the army a "cool" job. That way when the recruiter is at your high-school and you're picking between that and the meat packing plant, it's the one you go with.
games like CoD or novels like Starship Troopers make the army a “cool” job
I'll spot you CoD. But, again, I can't help notice a negative correlation between hours of CoD played as well as copies sold and per-capita recruitment. Media might be raising the public approval of the military, but it isn't encouraging any significant number of people to actually do military work as a career path.
when the recruiter is at your high-school and you’re picking between that and the meat packing plant
You're going where the pay is. And the meat packing plant pays much better.
You don't need a degree to pack meat. And, unless you're enrolled in a military college (highly competitive and officers-only) assistance is capped at $4500/year.
People have both options and are choosing the military.
Military recruitment has been falling continuously since 9/11 and its been nearly a decade since any branch has hit its recruitment targets.
there is no safety net beyond banning jokes that could catch someone so historically ignorant as to enlist in the actual army over fucking starship troopers. we cannot blueprint society from immaculately hilarious edgecases.
off-the-charts failure of society that level of ignorance and possibility for enlistment may be, lying that blame at the feet of the satirists is unfair. testimony in the thread alleges the game sticks to the film's themes so we shouldn't jump to the assumption this game is engaging in glorification & making people enlist.
you're contending all this but what's your prescription? should satire not be made or shown on the grounds that people it targets sometimes embrace it?
I think it would be cool if we had a tradition of absurd comedic mask-removal scenes at the end of satires, or even in the end credits. They just get gradually more and more explicit until at some point they run into the camera and the director comes around into frame and is like GUYS DONT DO THIS ARE YOU FUCKING STUPID?
Long War 2 is really quite excellent and does the Guerilla theme much better than vanilla. I think the stroke of genius behind it is that it does so both on the tactical layer, where the bulk of early game missions are hit and run evac missions that can also conceivably be completed from stealth, and the strategic layer where the ADVENT vigilance and force mechanics encourage hopping between regions, dodging areas where missions are hard. I also really appreciated the emphasis in both Long Wars in having deep rosters capable of withstanding shock instead of vanilla XCOM's roll the game with one group that has some substitutes if someone eats damage. And again, the devs could easily have just recycled the fatigue mechanic from the first LW but infiltration is really just such a good change. It's both refreshing to front-load the unavailability of troops and also something that just makes thematic sense.
Honestly I think vanilla Long War 2 is a more cohesive experience than LWOTC but changes in optimisation, graphics and assorted mechanics such as bonds mean I still play LWOTC instead. IDK, I really disliked the Chosen.
They did make four I believe. R1, R2 and R3, were all PS3. Then there was a PSP version. Don't remember if they did a PS4 version. They defo did for Killzone.
If you think this is bad, wait till you find out about
Earth Defense Force: Insect Armageddon
Resistance: Fall of Man
X-Com: Enemy Unknown
Space Invaders
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If a movie about space marines fighting bug monsters was the underlying impetus behind your entire career... idk, man. That sounds like there's another problem buried (shallowly) under the surface.
That, or someone is just jerking your chain.
About as plausible as the folks that claim Terminator movies got them into designing ChatGPT.
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We're getting dangerously close up "DOOM caused Columbine" levels of discourse.
The proximate cause for a marginal improvement to jet sprays is not Star Trek, I'm sorry. No more than the proximate cause to a marginally improved welding torch is Star Wars.
This is pure clickbait
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Power sliding in the parking garage is certainly dumb. But I'll note they didn't quit their jobs to become professional car thieves.
Incredible claims require incredible evidence. The relationship between Verhovan films and military enlistment is casual at best
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Yes. Because one is an trivial impulse decision and the other is a career choice five years minimum.
I watched Hairy and the Hendersons once and now I think Bigfoot is real.
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It's not that people join the army because of CoD, it's that games like CoD or novels like Starship Troopers make the army a "cool" job. That way when the recruiter is at your high-school and you're picking between that and the meat packing plant, it's the one you go with.
I'll spot you CoD. But, again, I can't help notice a negative correlation between hours of CoD played as well as copies sold and per-capita recruitment. Media might be raising the public approval of the military, but it isn't encouraging any significant number of people to actually do military work as a career path.
You're going where the pay is. And the meat packing plant pays much better.
The meat packing plant will pay my college?
The fact is both processing and military recruitment are concentrated in the American south. People have both options and are choosing the military.
You don't need a degree to pack meat. And, unless you're enrolled in a military college (highly competitive and officers-only) assistance is capped at $4500/year.
Military recruitment has been falling continuously since 9/11 and its been nearly a decade since any branch has hit its recruitment targets.
there is no safety net beyond banning jokes that could catch someone so historically ignorant as to enlist in the actual army over fucking starship troopers. we cannot blueprint society from immaculately hilarious edgecases.
off-the-charts failure of society that level of ignorance and possibility for enlistment may be, lying that blame at the feet of the satirists is unfair. testimony in the thread alleges the game sticks to the film's themes so we shouldn't jump to the assumption this game is engaging in glorification & making people enlist.
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you're contending all this but what's your prescription? should satire not be made or shown on the grounds that people it targets sometimes embrace it?
I think it would be cool if we had a tradition of absurd comedic mask-removal scenes at the end of satires, or even in the end credits. They just get gradually more and more explicit until at some point they run into the camera and the director comes around into frame and is like GUYS DONT DO THIS ARE YOU FUCKING STUPID?
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:astronaut-2: Wait, you're telling me we were cops the whole time?
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Long War 2 is really quite excellent and does the Guerilla theme much better than vanilla. I think the stroke of genius behind it is that it does so both on the tactical layer, where the bulk of early game missions are hit and run evac missions that can also conceivably be completed from stealth, and the strategic layer where the ADVENT vigilance and force mechanics encourage hopping between regions, dodging areas where missions are hard. I also really appreciated the emphasis in both Long Wars in having deep rosters capable of withstanding shock instead of vanilla XCOM's roll the game with one group that has some substitutes if someone eats damage. And again, the devs could easily have just recycled the fatigue mechanic from the first LW but infiltration is really just such a good change. It's both refreshing to front-load the unavailability of troops and also something that just makes thematic sense.
Honestly I think vanilla Long War 2 is a more cohesive experience than LWOTC but changes in optimisation, graphics and assorted mechanics such as bonds mean I still play LWOTC instead. IDK, I really disliked the Chosen.
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I'm tempted to boot that up. Haven't played X-Com in a while and it hits that sweet spot between RPG and RTS.
I have been playing BATTLETECH to scratch that itch but I may blow the dust off XCOM now
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Yeah because it was BASED CHAD national-sovereignists xcom fighting against multicultural neon-purple nanny state duh
What's wrong with Resistance? Earth gets invaded by aliens. You kill the aliens who have destroyed your entire planet.
It's just four games where marines fight space bug monsters.
Jesus they made four?
They did make four I believe. R1, R2 and R3, were all PS3. Then there was a PSP version. Don't remember if they did a PS4 version. They defo did for Killzone.
Sorry. The four games I listed share the theme of "Military People Fighting Bug Aliens".