Permanently Deleted

  • WittyProfileName2 [she/her]
    ·
    edit-2
    2 years ago

    Homefront

    Both of them.

    North Korea invades the US while the rest of the world does nothing. Immediately they start building concentration camps for Americans.

    One of the main characters wears one of them "don't tread on me" flag shirts. Gunplay was mediocre, map designs uninspired and the story was so forgettable I couldn't recount it if my life depended on it.

    By some miracle they only made two before realising nobody wanted this shit.

    • BelieveRevolt [he/him]
      ·
      2 years ago

      Most popular this series ever got was when a dev said there was a full version of Timesplitters 2 hidden in the second game, lmao

      • CthulhusIntern [he/him]
        ·
        2 years ago

        I mean, putting a better game in your own game is an interesting strategy to get people to play your game.

        • BelieveRevolt [he/him]
          ·
          2 years ago

          They should've just released that port on its own instead of stuffing it inside this dogshit imperial propaganda, it would've probably made way more money too :cringe:

    • macabrett
      ·
      2 years ago

      You get to have a shootout in a white castle in Homefront which is about the only cool thing in that game. I remember enjoying the gun play but thinking the premise was really dumb and that was when I was a lib.

    • Fuckass
      hexagon
      ·
      edit-2
      1 year ago

      deleted by creator

    • HumanBehaviorByBjork [any, undecided]
      ·
      2 years ago

      I bought this and still haven't played it. I know it's dogshit, but I have to find out if it's interesting dogshit. Like I need these imperial anxieties that the subaltern will do to us what we did to them to be so unhinged.

  • Gosplan14_the_Third [none/use name]
    ·
    2 years ago

    I wonder if anyone else has played The Saboteur (2009)

    It's an Assassin's Creed-like game with guns and set in WW2 Northeastern France. It had a cool gimmick of having the areas under the control of the Nazi occupation force have a black and white filter, which disappears when the Partisans kick them out of the district.

    It also has some sci-fi Wunderwaffe shenanigans to it and Nina Simone's "Feeling Good" in the soundtrack.

    No idea if it holds up today, but I remember enjoying it when I played it like 9 years ago.

    • BelieveRevolt [he/him]
      ·
      2 years ago

      I never played the game, and the main thing people seem to remember about it now is how you needed to buy it new to get the DLC to see strippers' boobs :freeze-gamer: :awooga:

      • Gosplan14_the_Third [none/use name]
        ·
        2 years ago

        Hilariously, the strip club (which is your safehouse for... much of the game?) basically the only sexual NSFW in the game.

        :freeze-gamer: gonna :freeze-gamer: I guess

        • BelieveRevolt [he/him]
          ·
          2 years ago

          Mainly it stuck out in people's minds because this was the era of online passes, and IIRC Saboteur was a completely single-player game, so the only thing they could think of was ”boob pass”.

  • Leon_Grotsky [comrade/them]
    ·
    edit-2
    2 years ago

    There was a game from 2000 called "Streets of SimCity" where you could export any city you made in SimCity 2000 (1993) and turn it into a map for a Death Race style free-for-all racing game. There was all kinds of cool upgrades you could put on your cars like rocket launchers, machine guns, oil slicks, caltrops, wheels that allow you to become a hovercraft, etc. Sure there were better Death Race style games out there, but the biggest selling point for me was that all of the maps me and my friends were having team death matches on were cities I had made over the years. 10/10

    E) Also honorable mention to the Lost Planet games they were the first shooters/mech games I invested into heavilly.

    • neo [he/him]
      ·
      2 years ago

      You just reminded me of SimCopter, even though it's not the same game. Not really a blast from the past, just from the past :big-cool:

      • Zoift [he/him]
        ·
        2 years ago

        SimCopter is a treasure and the crudely mapped pixel art of the people's faces will forever haunt me.

      • BelieveRevolt [he/him]
        ·
        2 years ago

        SimCopter is probably most well known for the Yes Men easter egg: https://lgbtqgamearchive.com/2015/08/31/gay-sims-easter-egg-and-controversy-in-simcopter/

        • Redcuban1959 [any]
          ·
          2 years ago

          SimCopter is also the first Sim game to introduce Simlish to the series.

    • Parzivus [any]
      ·
      2 years ago

      Yes! I feel like I remember the soundtrack being good also but it's probably been over a decade since I played it.
      They should make a successor for Cities Skylines :thinkin-lenin:

      • Leon_Grotsky [comrade/them]
        ·
        2 years ago

        IIRC the soundtrack was completely original, and songs from it would end up making cameo appearances in later "sims" titles like The Sims.

    • Esoteir [he/him]
      ·
      2 years ago

      I really hope they do a remaster of Lost Planet 2 one day, it's one of the best co-op campaigns ever made but the PC port is terrible and I don't even think the multiplayer works anymore considering it was attached to that Games for Windows Live shit :bawllin-sad:

  • sammer510 [none/use name]
    ·
    2 years ago

    Lord of the Rings: The Battle for Middle Earth 2: The Rise of the Witch-king.

    LOTR based Real Time Strategy game for the PC where you control any of various LOTR factions like Isengard or Mordor and battle it out in real time with armies of Uruk Hai or Elves, Dwarves, Men, etc. Features a campaign where you control the Witch King and lead Angmar to crush the Northern kingdom of Arnor. Came out in 2006 so really old now. Multi-player servers shut down in 2011 but there's a dedicated fan base still playing mostly modded version of the game through third party clients. Nothing like crushing a bunch of puny Elves with a horde of goblins, trolls, wolves, spiders, and fire drakes. Good times

    • Boisterous [he/him]
      ·
      2 years ago

      Plus free build HQs as opposed to the first where you could only build in designated spots. Also custom heroes, which was sick!

    • Leon_Grotsky [comrade/them]
      ·
      edit-2
      2 years ago

      Real heads know the Edain mod was the definitive way to play BfMEII

      now that I think about it I wonder if they ever released an English version

      E) Holy shit they're still working on it. The mod's been out for almost a decade, the game almost 20 years!

      • sammer510 [none/use name]
        ·
        2 years ago

        Edain has really come a long way. I might have to go find my install discs and get into it again

    • Parzivus [any]
      ·
      2 years ago

      The Battle for Helm's Deep in the first game is the coolest level I've ever played in an RTS

  • Huldra [they/them, it/its]
    ·
    2 years ago

    Shadowrun SNES, most obtuse goddamn game Ive ever tried to play as a kid.

    You spend hours looking for a doctor to fix your brain so you can log onto matrix youtube, and when you find one he accidentally sets your brain to a 30 minute self destruct mode and cant unfuck it himself.

    • macabrett
      ·
      2 years ago

      I played that on an emulator in the early 2000s. A fascinating and confusing game that for some reason holds a special place in my heart even though I never made any real progress or understood what was going on.

    • UlyssesT
      ·
      edit-2
      2 months ago

      deleted by creator

    • Smeagolicious [they/them]
      ·
      2 years ago

      Was just having a conversation about that recent mediocre-ass Gollum game where Styx came up as a much better example of what the gollum devs were trying to do.

    • LaGG_3 [he/him, comrade/them]
      ·
      2 years ago

      I've been curious about the sequel they made for that one, but not enough to actually play or buy it lol.

      Same studio, Cyanide, made that recent Call of Cthulhu game.

  • Redcuban1959 [any]
    ·
    edit-2
    2 years ago
    • R.A.D. (Gigantic Drive in Japan)

    • Geist (Gamecube)

    • Tron 2.0

    • Galerians (The PS1 game and PS2 sequel, also i think there was a 3d ova)

    • Psi-Ops: The Mindgate Conspiracy

    • Area 51 (The PS2 Version)

    • BelieveRevolt [he/him]
      ·
      2 years ago

      I remember Tron 2.0, it was made by Monolith (Blood, Shogo, etc., and also not the same Monolith that made Xenoblade in case you were wondering). I own it on GOG, probably should try to see if it's held up at all.

      Midway released a "reboot" of the arcade game Narc as well as Area 51, and it got some bad press because you could use the drugs you took as evidence :peterson-pill-dinner:

      • LaGG_3 [he/him, comrade/them]
        ·
        2 years ago

        Monolith (Blood, Shogo, etc., and also not the same Monolith that made Xenoblade in case you were wondering)

        The Shogo opening immediately plays in my memory whenever I think of that game. They really nailed it with that one.

        • BelieveRevolt [he/him]
          ·
          2 years ago

          It's pretty amazing how they nailed the whole 90s anime aesthetic with that game in general considering it was early days for anime fandom in the West.

          • LaGG_3 [he/him, comrade/them]
            ·
            2 years ago

            Yeah, the game came out in 1998 and I don't think Toonami became the Cartoon Network anime block until 1999 or 2000. There were definitely some hardcore tape collectors on the development team!

    • Yurt_Owl
      ·
      2 years ago

      I very much remember the bottom two. I loved the area 51 pc demo where you get to play the mission that takes you to the recording set of the moon landing.

      • Redcuban1959 [any]
        ·
        edit-2
        2 years ago

        Pretty sure you can still download the game at the US air force site.

        The game was released as freeware for U.S. based consumers by the United States Air Force. It is no longer available.

  • Dryad [she/her]
    ·
    2 years ago

    Code Vein. The most forgettable soulslike game released not quite at the start of the current flood of soulslikes. Probably the most recent game that is anywhere near that forgettable.

    • macabrett
      ·
      2 years ago

      I enjoyed Code Vein more than a lot of other soulslike games tbh. Wasn't incredible, but I did beat it.

  • NephewAlphaBravo [he/him]
    ·
    2 years ago

    G-NOME, an ancient mecha game where you can also run around on foot and capture buildings, shoot other mechs with a gun that force-ejects the pilot, and then shoot them in the face with your handgun or steal their mech and step on them

  • Leper_Messiah [he/him]
    ·
    2 years ago

    Remember Me (ironically)

    Cyborg Justice for an old one

    Brute Force

    Mr. Mosquito (i only ever played this one on a demo disc)

    • SaniFlush [any, any]
      ·
      2 years ago

      Remember Me exists in two states; the interesting idea presented in its early vertical slice, and the cheaply produced thing we actually got where Ubisoft recycled most of an Assassin’s Creed game into a cyberpunk setting.

    • LaGG_3 [he/him, comrade/them]
      ·
      2 years ago

      Mr. Mosquito (i only ever played this one on a demo disc)

      I had a friend who had all the weird PS2 games. Mister Mosquito and Katamari Damashi are the two that I distinctly remember lol.

    • UlyssesT
      ·
      edit-2
      2 months ago

      deleted by creator

      • Leper_Messiah [he/him]
        ·
        2 years ago

        I loved ripping arms off and beating the other cyborg with it when i was a kid!

    • Smeagolicious [they/them]
      ·
      2 years ago

      One of the first 360 games I played as a kid, and I unironically loved it. Oh it was mechanically jank as hell, and even kid me hated the long ass death animations but I did and still do love that aesthetic. My real shame is that since those days I’ve actually been kinda sad that there will never be a remake or tune up with better mechanics

      • WeedReference420 [he/him, they/them]
        ·
        2 years ago

        Yeah, I remember having a lot of fun with the co-op, although it was kinda hilarious because you were two clones of the same guy, leading me and my friends to call it "Two Huge Men"

  • Esoteir [he/him]
    ·
    2 years ago

    Achron but honestly hard mode because i doubt anyone will remember it lmao (56 total reviews on steam)

    block of :jesse-wtf: text gushing about its time travel mechanic tbh

    make a starcraft ripoff, make it clunky as fuck, i mean like really fucking indie game clunky, like the shittiest ripoff of starcraft imaginable with bland AI, shit pathing, and a dead multiplayer community

    and then waste all of your development time making the coolest fucking mechanic ever: functioning time travel in multiplayer, so like i'm talking you could pause, rewind, and fast forward your RTS game in multiplayer, and give unit commands across a moving seven minute chunk of your game. this is mostly balanced by you having a regenerating stamina bar for unit commands: in the present and future it's free to send commands, but the past has an escalating cost based on how far in the past you're sending commands

    so for example if someone destroys your mining depot with a squad of aircraft, you can literally go back in time to three minutes ago and make a bunch of anti-aircraft units there to defend it, and then the other player will see their assault go from a clear victory to getting BTFO by a bunch of dudes that zapped in out of nowhere once the timeline was changed (changes in the past propagate to the future via a time wave that moves faster than 1x speed)

    but it gets better, not only does the game let you give commands across time, you could literally send units back in time fucking Terminator style

    like i'm shitting you not, you could literally send a squad back in time to fight alongside themselves, you can technically keep sending the same unit back in time to clone itself like fucking seven times too, but if the original past unit gets killed or prevented from reaching the time machine then the other six future versions of it would also blink out of existence

    but it gets fucking better than that, this game has fucking paradox support, like what if you send a mech unit from the future to the present to destroy the factory that made it? For the next seven minutes of the match, the game will alternate between the timeline where the factory exists, and the timeline the mech still exists at a 50/50 chance, and once it leaves the seven minute chunk of time-travelable match, the paradox will resolve in whatever state it was last in. this shit also scales up to your entire fucking base being in a paradox if you send an army from the future to save it, and for the next seven minutes the enemy will see the timeline swap between a fucking empty map where you lost, or the timeline where you still have a functioning base and shit. of course if the paradox resolves on the timeline where you lost the game you're fucked lmao

    like look at this ridiculous shit http://www.achrongame.com/site/achron-and-the-grandfather-paradox.php

    is Achron a bad, dead game? yes

    is it the best fucking time travel mechanics to have ever been implemented in a game and probably ever? yes

    • MoreAmphibians [none/use name]
      ·
      2 years ago

      I played it and you're right on all points. This is the sort of game that needs a sequel so the RTS part is less terrible.

    • Smeagolicious [they/them]
      ·
      2 years ago

      This sounds like it would break my puny already-bad-at-RTSs brain but also baller as fuck, def gonna check it out

    • keepcarrot [she/her]
      ·
      2 years ago

      I remembered that and was like "Well, I like RTSes but also I'm not sure I'd be able to sus this out"

    • BelieveRevolt [he/him]
      ·
      2 years ago

      You're not wrong, because I just thought you misspelled Archon, the C64 chess/combat game.

  • ShimmeringKoi [comrade/them]
    ·
    2 years ago

    Star Wars Galactic Battlegrounds: Clone Campaigns

    Shit ruled, had a mission/map maker, tech levels, farming, whole shebang. Every single building had different looks depending on your tech level, so my favorite thing was to watch the research countdown until my whole base (and everyone in it) changed appearance.

    Also, while jedi padawans and knights are okay melee units, jedi masters are way better because they can convert enemies. By the end of a game, my army would usually include a squad or so of redeemed stormtroopers.

    • Parzivus [any]
      ·
      2 years ago

      I tried to get back into this recently and got smoked by the campaign :kermit-pain:
      Gotta turn the difficulty down a touch

    • Dolores [love/loves]
      ·
      2 years ago

      ahhh Age of Empires 2: the Star Wars

      i grabbed that shit at a garage sale iirc