In FPS deathmatches if your teammate sucks, you might lose but not necessarily - if you kick ass hard enough you will either win, or you'll lose with an impressive KDR and everyone knows you're cool.
In MOBAs, if your teammate sucks you literally become weak too. And everyone depends on each other. And everyone has to use vibes to figure out if they're supposed to dive or run. And you are TRAPPED IN THAT GAME for at least 15 minutes, probably a lot longer, and the whole time you are not performing well because the enemy is now extremely buffed.
It's the perfect environment for being a piece of shit. It's begging people to be pieces of shit.,
The problem is, that it's the very same design that gives it both incredible highs and lows. Other games, you win some, you lose some, it's alright. In MOBAs you lose and get dragged through the dirt with 4 other miserable human beings berating you for 20 minutes or you can come together as a team, magically cohere to a unit and pull out some amazing shit to win.
What these games need beyond anything is a way to create teams, groups, friendships that have roughly the same mindset and where toxicity is just highly discouraged. My experience with premade groups was infinitely better than with randoms. I used to play with a Lebanese stack of friends who would meet up at a LAN cafe and let me join if they needed a filler and we just had a blast, even when we lost.
On the other hand this allows for much greater complexity and thus skill expression than in fps, i personally like it, i have been playing for years and i have never been toxic to anyone so im sure its possible to have a healthy attitude to the game, i think the problem is with the culture surrounding it, it is very tolerant of toxicity and even finds it funny, so i think if the culture were changed to one intolerant of toxicity then toxicity would become much less prevalent
I played LoL for a few years and then eventually realized that mobas turned me into a real asshole.
It's really such bad game design. Fundamentally.
In FPS deathmatches if your teammate sucks, you might lose but not necessarily - if you kick ass hard enough you will either win, or you'll lose with an impressive KDR and everyone knows you're cool.
In MOBAs, if your teammate sucks you literally become weak too. And everyone depends on each other. And everyone has to use vibes to figure out if they're supposed to dive or run. And you are TRAPPED IN THAT GAME for at least 15 minutes, probably a lot longer, and the whole time you are not performing well because the enemy is now extremely buffed.
It's the perfect environment for being a piece of shit. It's begging people to be pieces of shit.,
The problem is, that it's the very same design that gives it both incredible highs and lows. Other games, you win some, you lose some, it's alright. In MOBAs you lose and get dragged through the dirt with 4 other miserable human beings berating you for 20 minutes or you can come together as a team, magically cohere to a unit and pull out some amazing shit to win.
What these games need beyond anything is a way to create teams, groups, friendships that have roughly the same mindset and where toxicity is just highly discouraged. My experience with premade groups was infinitely better than with randoms. I used to play with a Lebanese stack of friends who would meet up at a LAN cafe and let me join if they needed a filler and we just had a blast, even when we lost.
On the other hand this allows for much greater complexity and thus skill expression than in fps, i personally like it, i have been playing for years and i have never been toxic to anyone so im sure its possible to have a healthy attitude to the game, i think the problem is with the culture surrounding it, it is very tolerant of toxicity and even finds it funny, so i think if the culture were changed to one intolerant of toxicity then toxicity would become much less prevalent
Cod does that too, sorta - once you start winning you start getting "I win" buttons, and it snowballs. It's like monopoly for videogames.
Well, that sort of makes sense because CoD is the most toxic FPS by a country mile.