• barrbaric [he/him]
    ·
    16 days ago

    Smh nobody is talking about how the real problem with modern asscreed is that it became an ARPG. Just let me one-shot everyone with a hidden blade parry, plz.

    • Sephitard9001 [he/him]
      ·
      16 days ago

      I've been saying this. Assassinating two cops to start a brawl where you dance through 15 other guys cutting them all down like an Italian John Wick is so much more fun than slamming a sword into a guy's face 8 times because "oouuugh he's 3 levels higher than meeee"

      • Awoo [she/her]
        ·
        16 days ago

        Italian John Wick is such a funny phrase given that Ezio predates John Wick

          • Awoo [she/her]
            ·
            edit-2
            16 days ago

            That trailer with Woodkid continues to be one of the best videogame trailers ever made. But its impact would not work without following Ezio's story all the way up to the point it came out.

            https://youtu.be/8-Ixo7QXw_E

      • jjjalljs@ttrpg.network
        ·
        16 days ago

        I dislike levels in action games. Just pick one. Either I click on his face and he dies, or you abstract the attacks and use the stats to determine the results.

        It was bad in Morrowind 20+ years ago. And yet people keep doing it.

        Ass creed Vikings had archers on this side of the river: easy, identical archers that side of the river but 30 levels higher: deadly. Garbage.

        • invalidusernamelol [he/him]
          ·
          16 days ago

          If you're gonna have leveled enemies in an action game, the best way to do it is to make them visually different from regular goons and give them something like more armor, or a helmet, or a bigger weapon that's immune to regular parry.

          Do your leveling by gating areas with enemy types that require you to either master the combat or unlock a weapon through story progression that trivializes them.

          • jjjalljs@ttrpg.network
            ·
            16 days ago

            That's mostly what the dark souls games do. The rotting zombie soldier that can hardly stand up straight is less of a threat than the giant black knight, and you can tell by looking at them.

            Unfortunately, it seems a lot of people don't really care about it, and so the people making games don't really spend the effort.

            • invalidusernamelol [he/him]
              ·
              16 days ago

              Games are just emulating slot machines. That's fine sometimes, I enjoy RNG stuff being exposed and making number crunching flashy occasionally, but it's kinda weak design when the themes of your game allow for you to mask that stuff behind character design instead of just copy and pasting assets and changing the values

              • jjjalljs@ttrpg.network
                ·
                15 days ago

                I don't think all games are emulating slot machines. Chess, for example, has no random factor and no hidden information.

                Many games use random factors and other tricks to feel rewarding.

                I have a thesis that there's a difference between s good game and a fun game. Something can be one, the other, both, or neither.

  • jimmyjohnsandwichfive
    ·
    16 days ago

    I loved the Historically accurate Assassin's Creed Odyssey, like the part where you get to fight a Minotaur, a Cyclops, and Medusa. also being a literal demigod lmao

  • LaGG_3 [he/him, comrade/them]
    ·
    16 days ago

    I imagine being the only black guy in Japan makes it super hard to get the right products to take care of your hair

  • EmoThugInMyPhase [he/him]
    ·
    15 days ago

    I love the comments of the trailer. Everyone is just courageously declaring they wont preorder after, what, a decade of being scammed by ubisoft? Lol.