Let me rant for a bit about something silly.

Okay so like you might have noticed I'm on a bit of a Monster Hunter kick lately because I finally got around to playing World. My experience so far has been good, with me having played since Tri it's been somewhat easy to solo my way up to master rank only using sos flairs to farm monsters faster when I get bored with the grind and everyone I've played with online so far has been super cool.

Anyway having beaten the game and unlocking the expansion I've been finishing up the remaining HR quests I reached the FF Collab quest where you fight a Behemoth. I don't like the collabs for the most part so I just wanted to get it done for completions sake. managed to solo the first Behemoth fight "The Legendary Beast" but it was clear that there was a certain way you're supposed to do the fight, so I decided to look for advice before I attempt the second fight ""He Taketh it With His Eyes." Reddit had a few posts about it so I took a look to see if there was any good tips.

Good lord the people on the Monster Hunter Reddit are a bunch of obnoxious whiners. The comments I saw on posts where people were asking for advice to beat a monster were about 5% actual decent advice and 25% terrible advice and 70% people complaining about lower rank and unskilled hunters not knowing how to beat a boss.

Now, this pisses me off, because the whole gameplay loop of Monster Hunter is YOU USUALLY SUCK BEFORE YOU GET USED TO THE MONSTERS TELLS, IT'S PART OF THE JOURNEY. So if you're going to play this kind of game cooperatively with online strangers, you're going to get people who are fighting this thing for the first time, and complaining about them not knowing the gimmick of the monster is IMO stupid and missing the point.

People are so obnoxiously great man theroried and hyper individualised that the idea of teamwork has become this competition of who can be the most individually perfect rather than a cooperative exchange where someone playing might suck a little today so they can get better and pay you back by sucking less tomorrow.

It bugs me because while I'm good at Monster Hunter now, I remember back when I first played Tri I started out terrible.

Anyway, my point is I hate the "Everyone sucks but me" gamers who turn everything into a pissing contest. I just had to get that off my chest.

  • Gorb [they/them]
    ·
    edit-2
    6 months ago

    When I played mh world with my friends our goal was to sync up our anime big katana air slash attack for maximum cool points. This is the way its meant to be.

    Oh and taking on some ice dragon while massively undergeared and I stupidly brang armour that was weak to ice ensuing in a really long fight that almost hit the time limit. Most tense gameplay ever

  • barrbaric [he/him]
    ·
    edit-2
    6 months ago

    In fairness to the redditors, the more difficult behemoth fight is a huge gimmick that is a big departure from baseline MHW in favor of more FF14-inspired mechanics. Aggro is totally different so tanking is a viable strat, it calls down meteors you have to hide behind, there's a DPS race element, etc.

    Anyway the answer is to either use cluster bomb spam or come back when you're geared for master rank because that fucker is a real piece of work. I much preferred "Kulu-Ya-Ku with an infinity stone".

    • Dirt_Owl [comrade/them, they/them]
      hexagon
      ·
      6 months ago

      Yeah I thought that might be the case.

      Can't fault anyone for not being an immediate expert on that fight though.

  • Crucible [he/him, comrade/them]
    ·
    6 months ago

    I stopped playing multiplayer games for this exact reason. I never have the right build or the right gear, don't know the exact way to play every map with my chosen characters, don't know the meta about which classes are stupid and which are allowed. It's not relaxing at all and really defeats the purpose of games for me

  • GrouchyGrouse [he/him]
    ·
    6 months ago

    the idea of teamwork has become this competition of who can be the most individually perfect rather than a cooperative exchange where someone playing might suck a little today so they can get better and pay you back by sucking less tomorrow

    This is one of my big problems with ranked online play.

    Let's say you have 3 ranks, we will call them bronze, silver, and gold.

    I'm good at bronze and rank into silver but I keep losing and dragging down my team. They get mad at me because their goal is to rank into gold, not get good at silver. By playing in silver I am learning better team strategy and playstyle. However, because I new to it my performance isnt up to par yet. I get bumped back to bronze. I start winning again. But, what works in bronze does not work I'm silver. By only playing bronze, I am not learning how to play silver. Thus the cycle repeats. I do well and rank up, then I do poorly and rank back down.

    There is no way to learn how to be better by just playing the game. Oh there's a million hours of youtube I could watch. Encyclopedias of guides to read. But nothing in-game. Nothing organic. Sorry my brain works best by doing things, I guess.

    So this brings me to where it ties into your issue. The other players. They aren't helping. They aren't guiding me. They get mad, say rude shit, or tell me to fuck off and "get gud" while also spending all their time whining and complaining when not criticizing me directly. I don't mind losing if I'm learning. But right now I'm losing without learning. I can't even throw myself against better players until I improve via attrition because when I lose I get bumped down to the lower league. I can't get good at swimming because the moment I flounder they push me back to the shallow end of the pool. And they are being a bunch of rude dicks about it the entire time.

  • riseuppikmin [he/him]
    ·
    edit-2
    6 months ago

    The monster hunter community lost a lot of its general comraderie around world's release. I don't think it has anything to world's specific design, it just brought in so many new players so quickly that they outnumbered series veterans who couldn't instill the previous games team-oriented culture on people. The series western audience prior to world seemingly grew by friends dragging you into the game and teaching you the ropes, but world was just a firehose of new players coming at it alone.