I just want my fantasy towns to actually be the size that they should be. I don't care if that involves a lot of places existing for no real reason, I want them to exist whether it's for roleplay purposes or other things.
I mean, thats one of the cool things about Skyrim (and other Elder Scrolls games to my knowledge). All the NPCs have houses. Yeah,. its still too small for a "city" population wise. But at least everyone lives somewhere and has a bed.
That actually sounds really useful if you're riding a horse long distance or something in armour. Must be a pain having to dismount and then get all the armour off to do your business, that's also exactly when the vampires would attack.
I want a mod for this. Where is the task schedule where the NPCs collect their buckets and toss them out the window? Where are the piles in the streets? When I cast an explosive/concussive spell in the city I want to see shit flying everywhere.
You could bring back world map travel though. Instead of "fast travel" make the player icon on the world map actually move, and then zoom in for events that might be triggered. Like the old overworld maps we saw in things like Fallout 2.
Novigrad in Witcher 3 was big. Bethesda could do it if they upped procedural generation for building interiors because they insist on letting you go into every building.
Depends on what experience you want to go for, I suppose. Is there any interesting gameplay in a Skyrim or Oblivion that involves breaking into one of the 100 copy-pasted personal residences that aren't part of a quest? Potentially. But I can only say that I found the radiant thieves guild quests in Riften to be a miserable grind.
I just want my fantasy towns to actually be the size that they should be. I don't care if that involves a lot of places existing for no real reason, I want them to exist whether it's for roleplay purposes or other things.
I mean, thats one of the cool things about Skyrim (and other Elder Scrolls games to my knowledge). All the NPCs have houses. Yeah,. its still too small for a "city" population wise. But at least everyone lives somewhere and has a bed.
Where are the toilets though.
even basic healing spells reset your gastrointestinal systems so nobody needs to poop if they don't wanna
^actual, possible kirkbride fan canon
That actually sounds really useful if you're riding a horse long distance or something in armour. Must be a pain having to dismount and then get all the armour off to do your business, that's also exactly when the vampires would attack.
What do you think the buckets are for?
Where do they put it though?
Just dump it out the window
I want a mod for this. Where is the task schedule where the NPCs collect their buckets and toss them out the window? Where are the piles in the streets? When I cast an explosive/concussive spell in the city I want to see shit flying everywhere.
The mod should also add plumbing systems to the dwemer ruins lol
Legitimately good idea
Look for it under the "all NPCs taking a twice daily shit" mod (with the "only women shit optional file") that almost certainly exists on nexus mods
Wait... Twice per day?
Do you want the entire day's worth of walking past farms on the way in?
I mean, yeah kinda?
You could bring back world map travel though. Instead of "fast travel" make the player icon on the world map actually move, and then zoom in for events that might be triggered. Like the old overworld maps we saw in things like Fallout 2.
Ya
Takes notes
Gothic basically did this and it was great
Novigrad in Witcher 3 was big. Bethesda could do it if they upped procedural generation for building interiors because they insist on letting you go into every building.
It kinda sucks when you can’t. It makes the city just feel empty.
Depends on what experience you want to go for, I suppose. Is there any interesting gameplay in a Skyrim or Oblivion that involves breaking into one of the 100 copy-pasted personal residences that aren't part of a quest? Potentially. But I can only say that I found the radiant thieves guild quests in Riften to be a miserable grind.