• autismdragon [he/him, they/them]
      hexagon
      ·
      1 year ago

      I know Skyrim gets a lot of shit these days but I actually really love a lot of things about Whiterun, especially the market square this path brings you through.

    • Teekeeus
      ·
      edit-2
      2 months ago

      deleted by creator

  • Findom_DeLuise [she/her, they/them]
    ·
    1 year ago

    The red line path is only good for a handful of things:

    1. Gets you to the Temple of Kynareth marginally faster if you're handing in a quest (e.g., the delivery for Idgrod the Younger in Morthal, or the one where you murder a hagraven outside of Helgen for her magic knife)
    2. If you are befriending Lars Battle-Born so you can ransack his house to find proof that the Thalmor are holding that one Grey-Mane dude captive
    3. If you need to go play Elder Scrolls: Mortician's Assistant up in the Hall of the Dead
    4. If you have ADHD and get distracted by the shops and you need to hang on to every last septim until you've bought that motherfucking homestead and oh god there's dragon's tongue and soooo much tundra cotton over there but oh fuck my carry weight is at 299/300 because I refuse to level up and dump points in stamina just yet because my gear sucks and I can't afford upgrades yet and no no no I will not pick the flowers right now I need safe storage somewhere first so I'd better run past the bougie fuck with the cow in the middle of the damn city; why is there a cow here? THEY DIDN'T THINK OF THE SMELL dennis

    That's really about all I can come up with.

  • buh [she/her]
    ·
    1 year ago

    I haven't played this game in like 9 years but I still know the implications of each path

    for the record I went with the green line

  • Awoo [she/her]
    ·
    1 year ago

    I just want my fantasy towns to actually be the size that they should be. I don't care if that involves a lot of places existing for no real reason, I want them to exist whether it's for roleplay purposes or other things.

    • autismdragon [he/him, they/them]
      hexagon
      ·
      1 year ago

      I mean, thats one of the cool things about Skyrim (and other Elder Scrolls games to my knowledge). All the NPCs have houses. Yeah,. its still too small for a "city" population wise. But at least everyone lives somewhere and has a bed.

        • Redcat [he/him]
          ·
          edit-2
          1 year ago

          even basic healing spells reset your gastrointestinal systems so nobody needs to poop if they don't wanna

          ^actual, possible kirkbride fan canon

          • Awoo [she/her]
            ·
            edit-2
            1 year ago

            That actually sounds really useful if you're riding a horse long distance or something in armour. Must be a pain having to dismount and then get all the armour off to do your business, that's also exactly when the vampires would attack.

              • Awoo [she/her]
                ·
                edit-2
                1 year ago

                I want a mod for this. Where is the task schedule where the NPCs collect their buckets and toss them out the window? Where are the piles in the streets? When I cast an explosive/concussive spell in the city I want to see shit flying everywhere.

                • SerLava [he/him]
                  ·
                  edit-2
                  1 year ago

                  Look for it under the "all NPCs taking a twice daily shit" mod (with the "only women shit optional file") that almost certainly exists on nexus mods

    • Owl [he/him]
      ·
      1 year ago

      Do you want the entire day's worth of walking past farms on the way in?

      • Awoo [she/her]
        ·
        1 year ago

        I mean, yeah kinda?

        You could bring back world map travel though. Instead of "fast travel" make the player icon on the world map actually move, and then zoom in for events that might be triggered. Like the old overworld maps we saw in things like Fallout 2.

    • barrbaric [he/him]
      ·
      1 year ago

      Novigrad in Witcher 3 was big. Bethesda could do it if they upped procedural generation for building interiors because they insist on letting you go into every building.

      • edge [he/him]
        ·
        1 year ago

        because they insist on letting you go into every building

        It kinda sucks when you can’t. It makes the city just feel empty.

        • barrbaric [he/him]
          ·
          1 year ago

          Depends on what experience you want to go for, I suppose. Is there any interesting gameplay in a Skyrim or Oblivion that involves breaking into one of the 100 copy-pasted personal residences that aren't part of a quest? Potentially. But I can only say that I found the radiant thieves guild quests in Riften to be a miserable grind.

  • ahshidahfuck [none/use name]
    ·
    edit-2
    1 year ago

    Every once in awhile I have a brain spasm and I'll go up the red line instead of the green one. It's insane how a place I feel like I know better than the contour of my own fucking hands instantly becomes alien the second you step outside your mental map area.

    I wrote a paper a few years ago about this in my undergrad, the basic concept was some weird urban studies/psych shit about how the 'shape of the world' people create in their minds eye reinforces or influences the social behaviours you're likely to exhibit. That paper was profoundly poorly written and super anecdotal but this post makes me want to re-write it.

  • Dolores [love/loves]
    ·
    1 year ago

    it's very simple. milkdrinking mages and thieves go Red. honorable, respectable Companions and Adventurers go Green.

  • Ho_Chi_Chungus [she/her]
    ·
    1 year ago

    I always take the red line because it goes by all the shops. Where does the green line take you? Past some houses full of nerds you don't care about? boring. I'm going shopping