Synth music style invented around 30 years ago on technology that didn't exist a generation ago: "This sounds old-fashioned, the developers need to evolve."pronounjak

Orchestral music played on instruments that have existed for thousands of years, in a style that's existed for hundreds: "Finally, a modern sounding ost!" so-true

  • Tervell [he/him]
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    4 months ago

    It's just another symptom of the games industry continuing to seek prestige and mainstream approval by aping existing artforms like film. It's disappointing, but I guess it's working out pretty well for them (apparently there's no greater sign that you've "made it" as a work of art than getting a TV show adaption kiryu-pain)

  • Roonerino
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    2 months ago

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  • SorosFootSoldier [he/him, they/them]
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    4 months ago

    My problem with orchestral osts is they all kind of sound samey I have the same problem with listening to baroque music, Mozart, Bach, Beethoven, all the same to my virgin ears. On the other hand I can easily spot Nobuo Uematsu's signature sounds since he plays on a yamaha keyboard.

  • LGOrcStreetSamurai [he/him]
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    4 months ago

    Synth music feels "video game-y" to me in a good way. Something about it just feels fitting as music in games

    I'm genuinely surprised anytime I hear jazz, funk, and/or hip-hop influences in an OST. I love a good Orchestral music, but I think we all dig it because it's our default understanding of "cinematic" (which isn't a bad thing of course).

    Also shoutout to the Blasphemous games for showing that Spanish Guitar fuckin' kicks ass.

    • UlyssesT
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      21 days ago

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  • Dessa [she/her]
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    4 months ago

    A game isnt truly modern unless the soundtrack is provided by a live troubador who sings tales of your prowess in realtime

  • ashinadash [she/her]
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    4 months ago

    The most powerful type of viddygaem soundtrack emerged in the 1990s. Back when dev studios were first moving to fully digital CD quality audio, frequently it would end up that their One Guy was both a composer and like, a goofy guitar player. Frequently this Guy would just get a Yamaha keyboard or DAW thrown at him, and the end result was the composer absolutely shredding on guitar while a bunch of synth instrument tones played support.

    Examples would be parts of Sonic Adventure's music as well as the entire Castlevania Rondo of Blood soundtrack. Banger.

  • magi [null/void]
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    4 months ago

    Soundtracls that stand out were fallout, Halo and Diablo 1+2 each fairly unique sounding for their time

    Problem with Orchestral is that there are a lot of mid compositions and a lot of the music can be forgetable. Doom 2016s soundtrack was a breath of fresh air at the time along with Warhammer 40k Mechanicus' being a more recent standout

    Not that you can't have good Orchestral music, I miss when you would have a little more variety in what you hear and sometimes the soundtrack can be fairly unique because it does something different.

    • Dirt_Owl [comrade/them, they/them]
      hexagon
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      4 months ago

      this

      If it's done in an imaginative way I don't mind it at all.

      It's the "generic movie soundtrack" stuff I hate. Especially if there's a bunch of Latin chanting for no reason.

    • Smeagolicious [they/them]
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      4 months ago

      The Mechanicus soundtrack is one of my favorites of all time honestly. Gothic chanting pipe organ EDM wasn't something I knew I needed before I played that game

      • UlyssesT
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        21 days ago

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      • Belly_Beanis [he/him]
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        4 months ago

        Can't be any worse than Dragon Quest's composer. That soundtrack lives in my head. Too bad the creator wanted people like me merk'd.

      • magi [null/void]
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        4 months ago

        I've known about the soundtrack since the 90s (I also know of and listened to the inspirations)

  • crystaline_porpoise [none/use name]
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    4 months ago

    I just got a free Yamaha PSR-36 for helping my friend's grandma with her garage sale. I'm like 90% sure I'm gonna make some sick dungeoncore soundtrack with it.

    If I can actually motivate myself to record between work I'll share it with yall, because holy shit it sounds sick.

  • doublepepperoni [none/use name]
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    4 months ago

    I'm just tired of how bland and forgettable the compositions tend to be in big budget modern games. I've been thinking about the RE2 remake recently and how bland its new score is. It's not as much of a question of orchestrated vs synths as while the scores old RE games did use synthesised intruments, they were still going for a semi-orchestrated action movie score feel, with RE2 having some downright operatic flourishes with the Birkin boss themes.

    The remakes forgo the originals' use of everpresent background music to focus more on dynamic background audio, which is fine, but even when the music's supposed to be kicking off, it just... isn't

    Compare this boss theme from Resident Evil 2 (2019) to it's 1998 equivalent and tell me which is going to stick in your mind for 25 years

  • came_apart_at_Kmart [he/him, comrade/them]
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    4 months ago

    classical/orchestral has a prestige that codes as timeless. if you've ever played an orchestral version (like professionally arranged, played) of something like pop music, metal or video game music for someone who is unfamiliar with it, they have a hard time describing it. even if they have been exposed to the themes and find it familiar, they have a hard time placing it.

    but yeah, synth has only been around for about 40 years, so people place it as being something newly arrived at a specific moment in time, while orchestra goes back before any of my known ancestors. before anything anyone alive's great grandparents exoerienced., making it seem culturally eternal.

    • UlyssesT
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      21 days ago

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      • came_apart_at_Kmart [he/him, comrade/them]
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        4 months ago

        I'm not saying an individual piece can't be repetitive or stale or just plain crap. that's a composer critique. I was making a response to the genre.

        also, when done effective, full orchestras can be crazy evocative, which might be why the lazy/uncreative default to it when they think "big". they have a memory of "big feelings music" and it probably was an orchestra. sort of like someone not knowing what to paint or what they are trying to communicate, but sourcing only the most expensive pigments and putting effort into having the widest possible palette without considering that a narrower range can work even better.

        in theory you can use an orchestra in any setting or time, but connecting to a place or moment requires some cultural literacy that probably a lot of game designers didn't go to school for or recognize the value of.

        that's why I imagine they jump to the do it all, one size fits all epic orchestra composer, instead of hiring like Daniel Lanois or whatever.

        • UlyssesT
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          21 days ago

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  • UlyssesT
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    21 days ago

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  • Owl [he/him]
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    4 months ago

    The same recording fidelity could be used to hire a rock band to do your soundtrack, but very few games do this, except maybe for an ending or a handful of cutscenes.

    Meanwhile games that use synths usually emulate older video game hardware with a sharply limited number of tracks. Very rarely do you see someone (Disasterpeace) throw a dozen synths at a time at something.

    • UlyssesT
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      21 days ago

      deleted by creator

      • ElGosso [he/him]
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        4 months ago

        I mean twenty years ago, the synth music they're talking about was modern. Look at the Matrix, or games like Deus Ex. Their soundtracks are full of that shit.

        • UlyssesT
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          21 days ago

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  • ihaveibs [he/him]
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    4 months ago

    Banjo Kazooie already reached peak video game music, everyone else has to use gimmicks like "orchestral soundtracks" just to be relevant

  • RiotDoll [she/her, she/her]
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    4 months ago

    in between the release of Red Alert 1 and Tiberian Sun, frank klepacki took video games music to its height and it has been downhill since.

    Hellmarch and Pharaotek are basically the high water mark, and they are turning 30 soon. Sad.