Synth music style invented around 30 years ago on technology that didn't exist a generation ago: "This sounds old-fashioned, the developers need to evolve."pronounjak

Orchestral music played on instruments that have existed for thousands of years, in a style that's existed for hundreds: "Finally, a modern sounding ost!" so-true

  • Tervell [he/him]
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    1 month ago

    It's just another symptom of the games industry continuing to seek prestige and mainstream approval by aping existing artforms like film. It's disappointing, but I guess it's working out pretty well for them (apparently there's no greater sign that you've "made it" as a work of art than getting a TV show adaption kiryu-pain)

  • Roonerino [they/them]
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    edit-2
    1 month ago

    I cannot distinguish between the different Elden Ring boss themes. It's all just loud epic orchestral noise.

  • SorosFootSoldier [he/him, they/them]
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    edit-2
    1 month ago

    My problem with orchestral osts is they all kind of sound samey I have the same problem with listening to baroque music, Mozart, Bach, Beethoven, all the same to my virgin ears. On the other hand I can easily spot Nobuo Uematsu's signature sounds since he plays on a yamaha keyboard.

  • LGOrcStreetSamurai [he/him]
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    edit-2
    1 month ago

    Synth music feels "video game-y" to me in a good way. Something about it just feels fitting as music in games

    I'm genuinely surprised anytime I hear jazz, funk, and/or hip-hop influences in an OST. I love a good Orchestral music, but I think we all dig it because it's our default understanding of "cinematic" (which isn't a bad thing of course).

    Also shoutout to the Blasphemous games for showing that Spanish Guitar fuckin' kicks ass.

    • UlyssesT [he/him]
      ·
      1 month ago

      When I was much younger, I assumed techno music, being a technological creation, would be the primary form of music, and there would be so many weird and startlingly strange new ways to synthesize more of it that it'd be a never-ending audio odyssey.

      But then Nolan movies BWAAAAAAAAAAMed those dreams away, for the most part. sicko-wistful

  • Dessa [she/her]
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    1 month ago

    A game isnt truly modern unless the soundtrack is provided by a live troubador who sings tales of your prowess in realtime

  • magi [null/void]
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    edit-2
    1 month ago

    Soundtracls that stand out were fallout, Halo and Diablo 1+2 each fairly unique sounding for their time

    Problem with Orchestral is that there are a lot of mid compositions and a lot of the music can be forgetable. Doom 2016s soundtrack was a breath of fresh air at the time along with Warhammer 40k Mechanicus' being a more recent standout

    Not that you can't have good Orchestral music, I miss when you would have a little more variety in what you hear and sometimes the soundtrack can be fairly unique because it does something different.

    • Dirt_Owl [comrade/them, they/them]
      hexagon
      ·
      1 month ago

      this

      If it's done in an imaginative way I don't mind it at all.

      It's the "generic movie soundtrack" stuff I hate. Especially if there's a bunch of Latin chanting for no reason.

        • UlyssesT [he/him]
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          1 month ago

          I think it'd be very out of place in the Mana series of games for the most part.

          Even if it wasn't, it'd be boring from sheer saturation.

    • Smeagolicious [they/them]
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      1 month ago

      The Mechanicus soundtrack is one of my favorites of all time honestly. Gothic chanting pipe organ EDM wasn't something I knew I needed before I played that game

      • Belly_Beanis [he/him]
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        1 month ago

        Can't be any worse than Dragon Quest's composer. That soundtrack lives in my head. Too bad the creator wanted people like me merk'd.

      • UlyssesT [he/him]
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        1 month ago

        As an Elder Scrolls enjoyer, Jeremy Soule being a misogynistic sex pest of a chud really hurts. sadness-abysmal

    • 12022081631 [he/him]
      ·
      1 month ago

      fallout

      some ppl won't care, some ppl won't agree. some will come hunting for me. they will say "12022081631, q: why did you curse me with this knowledge? are you ghey or something. wtf man"

      a: the truth must be known you homophobe.. aphex twin and brian eno deserve it... https://www.nma-fallout.com/threads/mark-morgans-inspiration.207374/

      • magi [null/void]
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        1 month ago

        I've known about the soundtrack since the 90s (I also know of and listened to the inspirations)

  • ashinadash [she/her]
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    1 month ago

    The most powerful type of viddygaem soundtrack emerged in the 1990s. Back when dev studios were first moving to fully digital CD quality audio, frequently it would end up that their One Guy was both a composer and like, a goofy guitar player. Frequently this Guy would just get a Yamaha keyboard or DAW thrown at him, and the end result was the composer absolutely shredding on guitar while a bunch of synth instrument tones played support.

    Examples would be parts of Sonic Adventure's music as well as the entire Castlevania Rondo of Blood soundtrack. Banger.

  • crystaline_porpoise [none/use name]
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    1 month ago

    I just got a free Yamaha PSR-36 for helping my friend's grandma with her garage sale. I'm like 90% sure I'm gonna make some sick dungeoncore soundtrack with it.

    If I can actually motivate myself to record between work I'll share it with yall, because holy shit it sounds sick.

  • doublepepperoni [none/use name]
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    1 month ago

    I'm just tired of how bland and forgettable the compositions tend to be in big budget modern games. I've been thinking about the RE2 remake recently and how bland its new score is. It's not as much of a question of orchestrated vs synths as while the scores old RE games did use synthesised intruments, they were still going for a semi-orchestrated action movie score feel, with RE2 having some downright operatic flourishes with the Birkin boss themes.

    The remakes forgo the originals' use of everpresent background music to focus more on dynamic background audio, which is fine, but even when the music's supposed to be kicking off, it just... isn't

    Compare this boss theme from Resident Evil 2 (2019) to it's 1998 equivalent and tell me which is going to stick in your mind for 25 years

  • came_apart_at_Kmart [he/him, comrade/them]
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    1 month ago

    classical/orchestral has a prestige that codes as timeless. if you've ever played an orchestral version (like professionally arranged, played) of something like pop music, metal or video game music for someone who is unfamiliar with it, they have a hard time describing it. even if they have been exposed to the themes and find it familiar, they have a hard time placing it.

    but yeah, synth has only been around for about 40 years, so people place it as being something newly arrived at a specific moment in time, while orchestra goes back before any of my known ancestors. before anything anyone alive's great grandparents exoerienced., making it seem culturally eternal.

    • UlyssesT [he/him]
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      1 month ago

      has a prestige that codes as timeless

      Is it timeless if it feels redundant instead of timeless?

      Maybe it's partially how the instruments are being used, perhaps. The redundancy of "canned epic" is what's bothering me.

      • came_apart_at_Kmart [he/him, comrade/them]
        ·
        1 month ago

        I'm not saying an individual piece can't be repetitive or stale or just plain crap. that's a composer critique. I was making a response to the genre.

        also, when done effective, full orchestras can be crazy evocative, which might be why the lazy/uncreative default to it when they think "big". they have a memory of "big feelings music" and it probably was an orchestra. sort of like someone not knowing what to paint or what they are trying to communicate, but sourcing only the most expensive pigments and putting effort into having the widest possible palette without considering that a narrower range can work even better.

        in theory you can use an orchestra in any setting or time, but connecting to a place or moment requires some cultural literacy that probably a lot of game designers didn't go to school for or recognize the value of.

        that's why I imagine they jump to the do it all, one size fits all epic orchestra composer, instead of hiring like Daniel Lanois or whatever.

        • UlyssesT [he/him]
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          1 month ago

          I think I mostly agree with you there.

          I suppose I just miss when mainstream entertainment had more variety and less pursuit of BWAAAAAAAAAM-adjacent dopamine button pressing.

  • Owl [he/him]
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    1 month ago

    The same recording fidelity could be used to hire a rock band to do your soundtrack, but very few games do this, except maybe for an ending or a handful of cutscenes.

    Meanwhile games that use synths usually emulate older video game hardware with a sharply limited number of tracks. Very rarely do you see someone (Disasterpeace) throw a dozen synths at a time at something.

  • UlyssesT [he/him]
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    1 month ago

    I haven't played many recent games, with the exception of FFXIV's latest expansion, so it saddens me that "DAE LE EPIC ORCHESTRA" is still that common.

    I call it "canned epic" and I find it boring. Boring as the BWAAAAAAAAAAAAAAMs fad that overstayed its welcome and the way modern movie trailers are so. fucking. predictable.

    https://www.youtube.com/watch?v=KAOdjqyG37A

    https://www.youtube.com/watch?v=4PbkxyZfI8k

    • UlyssesT [he/him]
      ·
      1 month ago

      How many decades does a trend get to stick around before it stops being called a trend?

      • ElGosso [he/him]
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        1 month ago

        I mean twenty years ago, the synth music they're talking about was modern. Look at the Matrix, or games like Deus Ex. Their soundtracks are full of that shit.

        • UlyssesT [he/him]
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          1 month ago

          Look at the Matrix, or games like Deus Ex. Their soundtracks are full of that shit.

          It was good and I wish it continued to develop and expand more in contemporary culture. sicko-wistful

          Especially Deus Ex. Had banger after banger.

  • RiotDoll [she/her, she/her]
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    1 month ago

    in between the release of Red Alert 1 and Tiberian Sun, frank klepacki took video games music to its height and it has been downhill since.

    Hellmarch and Pharaotek are basically the high water mark, and they are turning 30 soon. Sad.

  • ihaveibs [he/him]
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    1 month ago

    Banjo Kazooie already reached peak video game music, everyone else has to use gimmicks like "orchestral soundtracks" just to be relevant