It’s always the same thing. Russia bad, Middle-East bad, China bad. USA saves the world.
I like playing Ace Combat because the nations and geopolitics are made-up so it doesn’t feel like you are sitting down and watching U.S. military propaganda for 10 straight hours.
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Replaying the original trilogy recently reminded me how much of the aesthetic choices in the games were informed by the gulf and Iraq wars. The Marines are supposedly meant to be composed of all humanity but they all look, act, and sound like American soldiers in the second Iraq invasion.
There are stark differences between Halo:CE and every subsequent game. It went from Cortana being able to fight multiple Covenant ships using the Pillar of Autumn and the Covenant being a wacky alien coalition to "oh yeah this is a war of extermination and we're being wiped out and only the fascist ubermensch we created to crush democracy can save us." Also, I really did not like how Cortana's avatar changed from femme androgenous to milf with dumptruck ass over the course of the series. Please do not try to fuck the space ship.
who the fuck is scraeming "DO NOT TRY TO FUCK THE SPACE SHIP" at my house. show yourself, coward. i will never not try to fuck the space ship
excuse me the dumptruck ass was the best part of halo 4
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At least in the first game, the Marines are mostly inspired by Aliens though. Coincidentally it's also the only game in the series which began development before 9/11.
The Marines of 2 and 3 still retained their scifi action figureness, in Reach the human soldiers just look like DOD concepts for the American military in 15 years
Yeah but in what other game will Donna from That 70s Show give you a shotgun
akchually if you read the books
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Adding to this there's been a nice resurgence of FPS games that follow similar game design tropes as "classic" FPS games such as the OG DOOM, Blood, Quake ETC.
Dusk is fantastic, one of the best FPS games I've played in recent memory. Amid Evil is solid. Ion Fury is good.